Eth and ITD
#1
As the title suggests, does the -% defence of Eth and ITD on gear or weapon transfer to the assassins' dragon skills... most notably Dragon Talons?

Having troubles connecting with Dragon Talon and was wondering if using an Eth'ed (even if it gets fixed) or ITD weapon would help my situation at all.

Thanks.
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#2
No idea. Try using an Eth/ITD weapon to charge up then kick runners. As long as your attack "connected", you'll get the charge-ups(even without damaging the monsters I believe this also works with PIs. I know PIs can get smite-locked, even if they don't take damage)

Conversely, you can stack X% chance to cast Y on striking rings/ammys(I seem to remember chance to cast on ATTACK/when struck doesn't carry over)

Or even use Blade Shield and some fancy chance to cast items(BS ALWAYS hits, and does okay damage) Although of course, this may not be a "feature", and could change in the next patch. *shrugs*

BTW, is anybody else getting a blue background when you type your posts?
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#3
Nuur
"I'm a cynical optimistic realist. I have hopes. I suspect they are all in vain. I find a lot of humor in that." -Pete

I'll remember you.
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#4
Very strange blue background indeed.

I'm not really concerned about the chargeups at the moment since my aim was to use the quick triple kick to dish out quick successions of crushing blow and some chances to cast (with blade shield running as well). This would require me to physically hit the monsters in order for the crushing blows to take place.
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#5
If the skill uses the normal tohit formula, it'll apply the effects of Eth and ITD to it. Don't know if it does that or not, I've never played an Assassin.

And whether the mod is on the weapon or some other item does not make a difference, in case you're wondering about that.
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#6
I don't think it does. I recently created a Talon-sin for my brother(JUST got to level 12), and well, the kick seems to use its own formula for calculating AR(in other words, it doesn't change from changing weapons with AR, but it works with skills like Blessed Aim and Might CAN increase kick damage). Then again, the assassin has a lot of bugs/features in its skill trees...
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#7
Hammerman,Mar 22 2003, 09:56 AM Wrote:If the skill uses the normal tohit formula, it'll apply the effects of Eth and ITD to it. Don't know if it does that or not, I've never played an Assassin.

And whether the mod is on the weapon or some other item does not make a difference, in case you're wondering about that.
Actually for the Eth Rune (reduce-ac -> STATS_ITEM_FRACTIONALTARGETAC) and ITD (ignore-ac -> STATS_ITEM_IGNORETARGETAC) the target stats will only be applied from weapons if the specific weapon is used (see itemstatcost.txt, column damagerelated). If these properties are derived from a non-weapon source, then they will apply to all attacks.

The three skills Dragon Talon, Dragon Tail and Dragon Flight do not use the weapon stats (skills.txt, column SrcDam) to calculate the damage, so they will not get any benefit from these two properties. The skill Dragon Claw does use the weapon effect and should end up taking advantage of these properties, but probably only if they are on the prime weapon of the pair.
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#8
Thanks for the replies... kinda disappointing but I guess it's expected :(.

Since such mods if occuring on weapons do not affect the to-hit of Dragon Talon (and tail/flight), I suppose mods which +AR or +%AR on weapon wouldn't work as well right? Or are those different things altogether?
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#9
Ice,Mar 23 2003, 05:58 AM Wrote:Thanks for the replies... kinda disappointing but I guess it's expected :(.

Since such mods if occuring on weapons do not affect the to-hit of Dragon Talon (and tail/flight), I suppose mods which +AR or +%AR on weapon wouldn't work as well right? Or are those different things altogether?
Yes they will work the same. The stats that are used as weapon specific are listed below. Note that there are stats listed that are not currently used in the game on the list (the _BYTIME and many of the _PERLEVEL ones).

Stat
STATS_ITEM_MAXDAMAGE_PERCENT
STATS_ITEM_MINDAMAGE_PERCENT
STATS_TOHIT
STATS_MINDAMAGE
STATS_MAXDAMAGE
STATS_SECONDARY_MINDAMAGE
STATS_SECONDARY_MAXDAMAGE
STATS_DAMAGEPERCENT
STATS_FIREMINDAM
STATS_FIREMAXDAM
STATS_LIGHTMINDAM
STATS_LIGHTMAXDAM
STATS_MAGICMINDAM
STATS_MAGICMAXDAM
STATS_COLDMINDAM
STATS_COLDMAXDAM
STATS_COLDLENGTH
STATS_POISONMINDAM
STATS_POISONMAXDAM
STATS_POISONLENGTH
STATS_LIFEDRAINMINDAM
STATS_LIFEDRAINMAXDAM
STATS_MANADRAINMINDAM
STATS_MANADRAINMAXDAM
STATS_STAMDRAINMINDAM
STATS_STAMDRAINMAXDAM
STATS_STUNLENGTH
STATS_ATTACKRATE
STATS_QUANTITY
STATS_ITEM_KNOCKBACK
STATS_ITEM_FASTATTACKRATE
STATS_ITEM_FASTERATTACKRATE
STATS_ITEM_FASTESTATTACKRATE
STATS_ITEM_NORMALDAMAGE
STATS_ITEM_HOWL
STATS_ITEM_STUPIDITY
STATS_ITEM_IGNORETARGETAC
STATS_ITEM_FRACTIONALTARGETAC
STATS_ITEM_PREVENTHEAL
STATS_ITEM_TOHIT_PERCENT
STATS_ITEM_DAMAGETARGETAC
STATS_ITEM_DEMONDAMAGE_PERCENT
STATS_ITEM_UNDEADDAMAGE_PERCENT
STATS_ITEM_DEMON_TOHIT
STATS_ITEM_UNDEAD_TOHIT
STATS_ITEM_FREEZE
STATS_ITEM_OPENWOUNDS
STATS_ITEM_CRUSHINGBLOW
STATS_ITEM_EXTRABLOOD
STATS_ITEM_DEADLYSTRIKE
STATS_ITEM_SLOW
STATS_ITEM_STAMINADRAINPCT
STATS_ITEM_REANIMATE
STATS_ITEM_PIERCE
STATS_ITEM_THROW_MINDAMAGE
STATS_ITEM_THROW_MAXDAMAGE
STATS_ITEM_MAXDAMAGE_PERLEVEL
STATS_ITEM_MAXDAMAGE_PERCENT_PERLEVEL
STATS_ITEM_TOHIT_PERLEVEL
STATS_ITEM_TOHITPERCENT_PERLEVEL
STATS_ITEM_COLD_DAMAGEMAX_PERLEVEL
STATS_ITEM_FIRE_DAMAGEMAX_PERLEVEL
STATS_ITEM_LTNG_DAMAGEMAX_PERLEVEL
STATS_ITEM_POIS_DAMAGEMAX_PERLEVEL
STATS_ITEM_DAMAGE_DEMON_PERLEVEL
STATS_ITEM_DAMAGE_UNDEAD_PERLEVEL
STATS_ITEM_TOHIT_DEMON_PERLEVEL
STATS_ITEM_TOHIT_UNDEAD_PERLEVEL
STATS_ITEM_CRUSHINGBLOW_PERLEVEL
STATS_ITEM_OPENWOUNDS_PERLEVEL
STATS_ITEM_KICK_DAMAGE_PERLEVEL
STATS_ITEM_DEADLYSTRIKE_PERLEVEL
STATS_ITEM_SLASH_DAMAGE
STATS_ITEM_SLASH_DAMAGE_PERCENT
STATS_ITEM_CRUSH_DAMAGE
STATS_ITEM_CRUSH_DAMAGE_PERCENT
STATS_ITEM_THRUST_DAMAGE
STATS_ITEM_THRUST_DAMAGE_PERCENT
STATS_ITEM_MAXDAMAGE_BYTIME
STATS_ITEM_MAXDAMAGE_PERCENT_BYTIME
STATS_ITEM_TOHIT_BYTIME
STATS_ITEM_TOHITPERCENT_BYTIME
STATS_ITEM_COLD_DAMAGEMAX_BYTIME
STATS_ITEM_FIRE_DAMAGEMAX_BYTIME
STATS_ITEM_LTNG_DAMAGEMAX_BYTIME
STATS_ITEM_POIS_DAMAGEMAX_BYTIME
STATS_ITEM_DAMAGE_DEMON_BYTIME
STATS_ITEM_DAMAGE_UNDEAD_BYTIME
STATS_ITEM_TOHIT_DEMON_BYTIME
STATS_ITEM_TOHIT_UNDEAD_BYTIME
STATS_ITEM_CRUSHINGBLOW_BYTIME
STATS_ITEM_OPENWOUNDS_BYTIME
STATS_ITEM_KICK_DAMAGE_BYTIME
STATS_ITEM_DEADLYSTRIKE_BYTIME
STATS_ITEM_PIERCE_COLD
STATS_ITEM_PIERCE_FIRE
STATS_ITEM_PIERCE_LTNG
STATS_ITEM_PIERCE_POIS
STATS_ITEM_DAMAGE_VS_MONSTER
STATS_ITEM_DAMAGE_PERCENT_VS_MONSTER
STATS_ITEM_TOHIT_VS_MONSTER
STATS_ITEM_TOHIT_PERCENT_VS_MONSTER
STATS_ITEM_EXTRA_CHARGES
STATS_POISON_COUNT

This should give you some idea of which ones will only be applied if the weapon is used.
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#10
To confirm what I thought, I went and tested it and Eth (STATS_ITEM_FRACTIONALTARGETAC) does work with Dragon Talon even if its only on the weapon. Same goes with ITD (STATS_ITEM_IGNORETARGETAC).
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#11
STATS_ITEM_STUPIDITY
!?!

STATS_ITEM_CRUSHINGBLOW
STATS_TOHIT
STATS_ITEM_FASTATTACKRATE
STATS_ITEM_FASTERATTACKRATE
STATS_ITEM_FASTESTATTACKRATE

Crushing blow and IAS on weapon doesn't transfer on Dragon Talon attacks? If so, that could change the build somewhat...

Hammerman, your tests show that Eth and ITD both work with Dragon Talons? How did you run your tests... just curious :D.
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#12
Ice,Mar 24 2003, 11:10 PM Wrote:Hammerman, your tests show that Eth and ITD both work with Dragon Talons? How did you run your tests... just curious :D.
I did my tests by running D2 in a debugger, and watching the results when the game called to retrieve the stat. With a Eth'd weapon, and using the Dragon Talon skill, it returned -25. Didn't test for ITD, but I assume it to be the same, should be no difference really. Same goes for STATS_TOHIT.

Would have thought that IAS worked with Dragon Talon as well, since there are various speed tables and calculators (namely the german one) that has stats on Dragon Claw/Tail finishers. Not sure though.
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