Ice,Mar 23 2003, 05:58 AM Wrote:Thanks for the replies... kinda disappointing but I guess it's expected :(.
Since such mods if occuring on weapons do not affect the to-hit of Dragon Talon (and tail/flight), I suppose mods which +AR or +%AR on weapon wouldn't work as well right? Or are those different things altogether?
Yes they will work the same. The stats that are used as weapon specific are listed below. Note that there are stats listed that are not currently used in the game on the list (the _BYTIME and many of the _PERLEVEL ones).
Stat
STATS_ITEM_MAXDAMAGE_PERCENT
STATS_ITEM_MINDAMAGE_PERCENT
STATS_TOHIT
STATS_MINDAMAGE
STATS_MAXDAMAGE
STATS_SECONDARY_MINDAMAGE
STATS_SECONDARY_MAXDAMAGE
STATS_DAMAGEPERCENT
STATS_FIREMINDAM
STATS_FIREMAXDAM
STATS_LIGHTMINDAM
STATS_LIGHTMAXDAM
STATS_MAGICMINDAM
STATS_MAGICMAXDAM
STATS_COLDMINDAM
STATS_COLDMAXDAM
STATS_COLDLENGTH
STATS_POISONMINDAM
STATS_POISONMAXDAM
STATS_POISONLENGTH
STATS_LIFEDRAINMINDAM
STATS_LIFEDRAINMAXDAM
STATS_MANADRAINMINDAM
STATS_MANADRAINMAXDAM
STATS_STAMDRAINMINDAM
STATS_STAMDRAINMAXDAM
STATS_STUNLENGTH
STATS_ATTACKRATE
STATS_QUANTITY
STATS_ITEM_KNOCKBACK
STATS_ITEM_FASTATTACKRATE
STATS_ITEM_FASTERATTACKRATE
STATS_ITEM_FASTESTATTACKRATE
STATS_ITEM_NORMALDAMAGE
STATS_ITEM_HOWL
STATS_ITEM_STUPIDITY
STATS_ITEM_IGNORETARGETAC
STATS_ITEM_FRACTIONALTARGETAC
STATS_ITEM_PREVENTHEAL
STATS_ITEM_TOHIT_PERCENT
STATS_ITEM_DAMAGETARGETAC
STATS_ITEM_DEMONDAMAGE_PERCENT
STATS_ITEM_UNDEADDAMAGE_PERCENT
STATS_ITEM_DEMON_TOHIT
STATS_ITEM_UNDEAD_TOHIT
STATS_ITEM_FREEZE
STATS_ITEM_OPENWOUNDS
STATS_ITEM_CRUSHINGBLOW
STATS_ITEM_EXTRABLOOD
STATS_ITEM_DEADLYSTRIKE
STATS_ITEM_SLOW
STATS_ITEM_STAMINADRAINPCT
STATS_ITEM_REANIMATE
STATS_ITEM_PIERCE
STATS_ITEM_THROW_MINDAMAGE
STATS_ITEM_THROW_MAXDAMAGE
STATS_ITEM_MAXDAMAGE_PERLEVEL
STATS_ITEM_MAXDAMAGE_PERCENT_PERLEVEL
STATS_ITEM_TOHIT_PERLEVEL
STATS_ITEM_TOHITPERCENT_PERLEVEL
STATS_ITEM_COLD_DAMAGEMAX_PERLEVEL
STATS_ITEM_FIRE_DAMAGEMAX_PERLEVEL
STATS_ITEM_LTNG_DAMAGEMAX_PERLEVEL
STATS_ITEM_POIS_DAMAGEMAX_PERLEVEL
STATS_ITEM_DAMAGE_DEMON_PERLEVEL
STATS_ITEM_DAMAGE_UNDEAD_PERLEVEL
STATS_ITEM_TOHIT_DEMON_PERLEVEL
STATS_ITEM_TOHIT_UNDEAD_PERLEVEL
STATS_ITEM_CRUSHINGBLOW_PERLEVEL
STATS_ITEM_OPENWOUNDS_PERLEVEL
STATS_ITEM_KICK_DAMAGE_PERLEVEL
STATS_ITEM_DEADLYSTRIKE_PERLEVEL
STATS_ITEM_SLASH_DAMAGE
STATS_ITEM_SLASH_DAMAGE_PERCENT
STATS_ITEM_CRUSH_DAMAGE
STATS_ITEM_CRUSH_DAMAGE_PERCENT
STATS_ITEM_THRUST_DAMAGE
STATS_ITEM_THRUST_DAMAGE_PERCENT
STATS_ITEM_MAXDAMAGE_BYTIME
STATS_ITEM_MAXDAMAGE_PERCENT_BYTIME
STATS_ITEM_TOHIT_BYTIME
STATS_ITEM_TOHITPERCENT_BYTIME
STATS_ITEM_COLD_DAMAGEMAX_BYTIME
STATS_ITEM_FIRE_DAMAGEMAX_BYTIME
STATS_ITEM_LTNG_DAMAGEMAX_BYTIME
STATS_ITEM_POIS_DAMAGEMAX_BYTIME
STATS_ITEM_DAMAGE_DEMON_BYTIME
STATS_ITEM_DAMAGE_UNDEAD_BYTIME
STATS_ITEM_TOHIT_DEMON_BYTIME
STATS_ITEM_TOHIT_UNDEAD_BYTIME
STATS_ITEM_CRUSHINGBLOW_BYTIME
STATS_ITEM_OPENWOUNDS_BYTIME
STATS_ITEM_KICK_DAMAGE_BYTIME
STATS_ITEM_DEADLYSTRIKE_BYTIME
STATS_ITEM_PIERCE_COLD
STATS_ITEM_PIERCE_FIRE
STATS_ITEM_PIERCE_LTNG
STATS_ITEM_PIERCE_POIS
STATS_ITEM_DAMAGE_VS_MONSTER
STATS_ITEM_DAMAGE_PERCENT_VS_MONSTER
STATS_ITEM_TOHIT_VS_MONSTER
STATS_ITEM_TOHIT_PERCENT_VS_MONSTER
STATS_ITEM_EXTRA_CHARGES
STATS_POISON_COUNT
This should give you some idea of which ones will only be applied if the weapon is used.