Burning Crusade profession items
#21
Quote:Holy crap I am suddenly happy I never dropped Tailoring/Enchanting for Engineering.
Luck comes to those who can wait:)

Same here. I'm looking forward to upgrade my 4 artisan tailors to create the new clothes (Primal Mooncloth*, Spellcloth*), and teach 3 of them in one of the new specialist branches (Mooncloth Tailoring, Spellfire Tailoring, Shadoweave Tailoring).

I'm curious how that will work in the game:

Quote:*Primal Mooncloth:

"Conversion of these items into Primal Mooncloth can only be done at a moonwell, and only ocassionally will the waters permit themselves to be used in such a way."

*Spellcloth:

"Conversion of these items into spellcloth can only be done inside of Netherstorm and only once in a while can the energies of netherstorm be used in this way. Draining power to create the spellcloth will bring the wrath of netherstorm on you."
I'm wondering if "only ocassionally" and "only once in a while" means that you have a certain chance that your felcloth or mooncloth washing results in a piece of primal mooncloth, or if there are only certain days/hours when this will work (on every piece of mooncloth you can upgrade at that time).
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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#22
Quote:I'm wondering if "only ocassionally" and "only once in a while" means that you have a certain chance that your felcloth or mooncloth washing results in a piece of primal mooncloth, or if there are only certain days/hours when this will work (on every piece of mooncloth you can upgrade at that time).

I'm going to be cynical (gosh, whatever next!) and suggest that it's merely code for "this has a 4 day cooldown". If we're lucky. Wouldn't surprise me if they made it longer.
You don't know what you're talking about.
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#23
Quote:I'm not sure whether I'd WANT to see level 70 AV gear. It's already ridiculously easy to walk out of there with a bag full of epic items after a week or two of playing. Everyone and their mother has TUF and their Don's ring.

And a lot of people don't have the necessary time to join or create a raiding guild capable of consistently farming 20- and 40-man instances for decent gear. Rep is slow, but it doesn't require committing three or more hours a night five or six nights a week.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cow™. USDA inspected, FDA approved.
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#24
Quote:And a lot of people don't have the necessary time to join or create a raiding guild capable of consistently farming 20- and 40-man instances for decent gear. Rep is slow, but it doesn't require committing three or more hours a night five or six nights a week.

Perhaps it's a difference of battlegroups and faction. From an Alliance perspective, I spent 2 weeks in AV and went from Neutral to Exalted. That wasn't even spending a ton of time in there. It's too easy to walk in, get rep, rinse, repeat, "omg epix". Do you really propose level 70 epics be handed out in AV for those two weeks of easy rep?
See you in Town,
-Z
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#25
Quote:From an Alliance perspective, I spent 2 weeks in AV and went from Neutral to Exalted. Do you really propose level 70 epics be handed out in AV for those two weeks of easy rep?

We already had this arguement, right after they nerfed AV. Just because they are passing out level 70 versions of the items is no reason to start slinging poo again.
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#26
Quote:I'm going to be cynical (gosh, whatever next!) and suggest that it's merely code for "this has a 4 day cooldown". If we're lucky. Wouldn't surprise me if they made it longer.

I read that to indicate that there will be some kind of cooldown on the moonwell itself. Such that if you get beat to making the primal mooncloth, tough nookies. Can you say Spawn Camping, boys and girls?
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#27
Quote:I read that to indicate that there will be some kind of cooldown on the moonwell itself. Such that if you get beat to making the primal mooncloth, tough nookies. Can you say Spawn Camping, boys and girls?
That would be a Bad Idea™.
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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#28
Quote:We already had this arguement, right after they nerfed AV. Just because they are passing out level 70 versions of the items is no reason to start slinging poo again.


Guess I'm bowing out if what I've said is considered ANYTHING near "slinging poo".

Forget I said anything.
See you in Town,
-Z
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#29
Quote:List of Gem Properties in BC


2% on spellcast - next spell instant cast.
+3 Melee Damage & Chance to Stun Target
+12 Defense Rating & Chance to Restore Health on hit
+12 Intellect & Chance to restore mana on spellcast
+12 Critical Strike Rating & 5% Snare and Root Resist
+14 Spell Crit Rating and 1% Spell Reflect
+18 Stamina & 5% Stun Resist
+24 Attack Power and Minor Run Speed Increase
+26 Healing Spells & 2% Reduced Threat

+4 Strength
+6 Strength
+7 Strength
+8 Strength
+10 Strength
+4 Agility
+6 Agility
+8 Agility
+6 Stamina
+8 Stamina
+9 Stamina
+12 Stamina
+4 Intellect
+6 Intellect
+8 Intellect
+4 Spirit
+6 Spirit
+8 Spirit

+9 Healing
+13 Healing
+18 Healing

+8 Attack Power
+14 Attack Power
+16 Attack Power
+20 Attack Power

+4 Hit Rating
+6 Hit Rating
+8 Hit Rating

+1 Mana every 5 seconds
+2 Mana every 5 seconds
+3 Mana every 5 seconds
+8 Mana every 5 seconds

+5 Spell Damage
+7 Spell Damage
+8 Spell Damage
+9 Spell Damage
+12 Spell Damage

+3 Resist All
+4 Resist All

+4 Critical Strike Rating
+6 Critical Strike Rating
+8 Critical Strike Rating
+10 Critical Strike Rating

+4 Spell Critical Strike Rating
+6 Spell Critical Strike Rating
+8 Spell Critical Strike Rating
+10 Spell Critical Strike Rating

+4 Defense Rating
+6 Defense Rating
+8 Defense Rating

+8 Dodge Rating

+8 Parry Rating

+10 Resilience

+8 Spell Penetration
+10 Spell Penetration

+3 Agility and +4 Stamina
+4 Agility and +6 Stamina
+4 Agility per different colored gem
+3 Strength and +4 Stamina
+4 Strength and +6 Stamina
+5 Strength, +5 Crit Rating
+12 Strength if 4 blue gems equipped
+3 Stamina, +4 Spell Critical Strike Rating
+3 Stamina, +4 Critical Strike Rating
+1 Mana every 5 Sec and 3 Intellect
+2 Mana every 5 seconds and 4 Intellect
+7 Healing Spells and +3 Intellect
+9 Healing Spells and +4 Intellect
+7 Healing Spells & +1 Mana per 5 Seconds
+9 Healing Spells and +2 Mana every 5 seconds
+2 Defense and +4 Stamina
+3 Defense and +6 Stamina
+4 Spell Damage and +4 Stamina
+5 Spell Damage and +6 Stamina
+6 Spell Damage, +5 Spell Crit Rating
+3 Critical Strike Rating and +3 Strength
+4 Critical Strike Rating and +4 Strength
+3 Critical Strike Rating and +4 Stamina
+4 Critical Strike Rating and +6 Stamina
+3 Hit Rating and +3 Agility
+4 Hit Rating and +4 Agility
+3 Spell Critical Rating and +4 Spell Damage
+4 Spell Critical Rating and +5 Spell Damage
+3 Spell Critical Rating and +4 Spell Penetration
+4 Spell Critical Rating and +5 Spell Penetration
+10 Attack Power, +5 Critical Strike Rating
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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#30
Quote:Guess I'm bowing out if what I've said is considered ANYTHING near "slinging poo".

No, what you said was not slinging poo. Last time it degerated into that. And I'm on your side anyways.

Back OT:

There is a much nicer list of gems over at EJ... to bad they are down ATM. It's broken down by colors. It looks like there are 3 primary colors (red, blue, yellow) and three secondary colors (green, purple, orange) which go in either of two slots. I guess you can put any gem in any slot if you don't care about the meta bonus.

On top of that there are very powerful metagems that activate when you have a large number of other gems somewhere on your character. I think they are the first section starting with 2% next cast instant and ending with 26 heals -2% threat. Somebody said something like 5 green gems 5 yellow and 5 red to activate one of them.

Edit: EJ is back up. linky
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#31
Quote:Blizzard has said that the way to get flying mounts will involve more then just paying a ton of gold to a vendor. I expect something like the pally or warlock quests, something that everyone can do but will also be additional content.

No need to act like the sky is falling regarding mount costs. While 900g for an epic mount is a lot of money for a casual player, it is very very achievable through the two years we have had the game. I would not worry that they will make flying mounts cost more gold than their core customer can get in a reasonable time period.
Well, I was a bit off as far as Expert Riding goes, but read yourself the latest news bit from the BC Beta:

Quote:Following purchased from your factions city in the Shadowmoon Valley:

Expert Riding (225) - Requires lvl 70, Riding (150) allowing the player to ride flying mounts that require riding skill of 225 - costs 800 gold

<span style="color:orange">Artisan Riding (300) - Requires lvl 70, Riding (225) allows the player to ride fast flying mounts that require riding skill of 300 - costs 5000 gold


Flying Mounts

Mounts (following purchased in Shadowmoon Valley):

Black Gryphon (Requires level 70 and 225 riding skill) - costs 100g
Golden Gryphon (Requires level 70 and 225 riding skill) - costs 100g
White Gryphon (Requires level 70 and 225 riding skill) - costs 100g

Swift Blue Gryphon (Requires level 70 and 300 riding skill) - costs 200g
Swift GreenGryphon (Requires level 70 and 300 riding skill) - costs 200g
Swift Purple Gryphon (Requires level 70 and 300 riding skill) - costs 200g
Swift Red Gryphon (Requires level 70 and 300 riding skill) - costs 200g


Talbuk Mounts

Trade Narasu in Telaar, Nagrand for Alliance (Requires Exalted with Kurenai)
Trade Unknown in Garadar, Nagrand for Horde (Requires Exalted with The Mag'har)

Reins of the Cobalt Riding Talbuk (Requires level 60, Riding (150)) - costs 90g.
Reins of the Dark Riding Talbuk (Requires level 60, Riding (150)) - costs 90g.
Reins of the Silver Riding Talbuk (Requires level 60, Riding (150)) - costs 90g.
Reins of the Tan Riding Talbuk (Requires level 60, Riding (150)) - costs 90g.
Reins of the White Riding Talbuk (Requires level 60, Riding (150)) - costs 90g.
Source: http://bcspy.bc.funpic.de/index.php?categoryid=22
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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#32
Quote:<span style="color:#FFCC66">Artisan Riding (300) - Requires lvl 70, Riding (225) allows the player to ride fast flying mounts that require riding skill of 300 - costs 5000 gold

I think my heart just stopped. Lemme check.

Yep, definately stopped.

*Thud*
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.

BattleTag: Schrau#2386
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#33
Quote:I think my heart just stopped. Lemme check.

Yep, definately stopped.

*Thud*
China farmers will definitely get rich once BC is out ...
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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#34
Quote:Well, I was a bit off as far as Expert Riding goes, but read yourself the latest news bit from the BC Beta:
Source: http://bcspy.bc.funpic.de/index.php?categoryid=22
5000 gold for a riding skill. Seems a bit steep to me...

Is this a desperate attempt at halting gold inflation? And if so, will it work?
Old age and treachery will always overcome youth and enthusiasm!
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#35
Quote:5000 gold for a riding skill. Seems a bit steep to me...
Is this a desperate attempt at halting gold inflation? And if so, will it work?
'course not.
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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#36
I doubt 5k will seem like as much once we actually hit 70 as it does now. I know I gain gold a lot faster at 60 than at 50 and BC might well scale faster than that.
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#37
Quote:I doubt 5k will seem like as much once we actually hit 70 as it does now. I know I gain gold a lot faster at 60 than at 50 and BC might well scale faster than that.
On second thought... you're probably right. Some grey drops in the highest-level instances right now are already worth 2 gold with vendors. Not to count the random green BOEs. I think that greys with a much higher value will drop in Outland. And the stuff you'll get in the higher level instances there that you'll sell off the AH or to a vendor will probably make up for rest...

I saw a screenshot just now where a rogue is already 67! Quite fast I think.
Old age and treachery will always overcome youth and enthusiasm!
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#38
Quote:Well, I was a bit off as far as Expert Riding goes, but read yourself the latest news bit from the BC Beta:

Yeah, I saw that, and was disappointed.

I'm not worried about the money, as I have heard that earning rates will go way up, and you are expected to make 900g just from the 60-70 grind.

But I was hoping (and still am) that there would be more than a vendor purchase to it. It's like Druid forms: with Bear Form, you get an interesting quest. With Cat Form, you pay the trainer and POOF you're a kitty!
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#39
Quote:I saw a screenshot just now where a rogue is already 67! Quite fast I think.

I'm pretty sure they didn't wipe the characters from the alpha.
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#40
Quote:I'm pretty sure they didn't wipe the characters from the alpha.
Yup!

EDIT:

Completely OT, but anyway: The new "Felguard" Warlock melee pet just rocks!:D
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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