Skandranon,Mar 13 2006, 08:21 AM Wrote:A two-hander might be better, but not for your auto-attack. To get two one-handers down to equal the damage of a two-hander in terms of auto-attack, Blizzard had to raise the miss rates to 24% for both hands as well as cutting the damage of the off-hand weapon in half. Equipping an appropriately leveled two-hander at this point shouldn't result in more auto-attack damage: you'll see bigger numbers and fewer misses, but you'll also swing a lot less frequently. Ultimately if you're just looking at auto-attack, things will work out just about the same.
Outside of auto-attack damage, however, warrior skills do, in general, favour two-handers. Overpower, for example, inflicts weapon damage plus a static modifier. If you're dual-wielding, "weapon damage" is the damage range of the weapon in your main hand: if you're using a two hander, "weapon damage" is the damage range of the two-handed weapon, which is always going to be larger than that of a one-handed weapon of approximately the same level. Slam, Cleave and Mortal Strike benefit from two-handers in the same way. As you reach higher levels, such special attacks will constitute an increasing amount of your damage: the difference will be small now, but greater in the future.
[right][snapback]104367[/snapback][/right]
Ok, then what is the point of dual-wielding at all? I have read several guides about dual-wielding from what looks like very experienced players. Rishiana's Guide to Fury touts dual-wield.... If there really is no benefit to dual-wield normally, is it just a question of doing it only with the right gear, meaning until you hit 60 and have appropriate gear it is pretty much just a matter of taste and more difficult to maintain with having to upgrade 2 slots instead of one?
Edit: Where is Darnassis, and can I get there without a mage's help and how?
Thanks.
-A