04-13-2005, 08:53 AM
If you are playing in single player mode, I would venture to say the best bow is the one you can find. Or more specifically, the highest damaging one you can find. During the normal single player range of play (one time through the game on normal difficulty), having enough raw damage to stun is one of the most important factors, certainly more important than swiftness at that stage. And resistances, while important, can usually be covered on other items.
For a high level, multiplayer rogue, it's almost the opposite situation. Raw damage is practically useless because your base damage is so high. Swiftness becomes a much better option as a force multiplier. And resistance/+all becomes another good option, clearing the way for +mana jewelry, since magic becomes the primary damage source anyway.
For a high level, multiplayer rogue, it's almost the opposite situation. Raw damage is practically useless because your base damage is so high. Swiftness becomes a much better option as a force multiplier. And resistance/+all becomes another good option, clearing the way for +mana jewelry, since magic becomes the primary damage source anyway.