Quest Sharing Implemented!
#11
Quote:While it's nice that they'll go until canceled, it's going to be annoying to only have one work at a time. That means my Warrior who does both Herbalism and Mining will have to choose which thing to search for at any given time. It seems like a kind of unnatural restriction. Perhaps it is just something they had to do to implement it, but it's going to make some tradeskilling more annoying.
Well, isn't that a pain. Undead Tracking/Sense Undead isn't in the same league as Herb Finding and Mineral Finding.

Basically nullifies Undead/Beast/etc Tracking for all but very particular circumstances, like say, sensing undeads in certain graveyards with named mobs. And yeah, mineral and herb finding will become a big fat pain. Running through a forest, only to switch find herbs/minerals every few seconds. Bleh... I'd rather refresh every few minutes rather than refresh every couple of seconds.
"Yay! We did it!"
"Who are you?"
"Um, uh... just ... a guy." *flee*
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Messages In This Thread
Quest Sharing Implemented! - by Bolty - 08-12-2004, 10:56 AM
Quest Sharing Implemented! - by Cryptic - 08-12-2004, 03:22 PM
Quest Sharing Implemented! - by TaiDaishar - 08-12-2004, 03:32 PM
Quest Sharing Implemented! - by Tal - 08-12-2004, 04:26 PM
Quest Sharing Implemented! - by Roane - 08-12-2004, 04:29 PM
Quest Sharing Implemented! - by Ruvanal - 08-12-2004, 07:18 PM
Quest Sharing Implemented! - by Jini - 08-12-2004, 10:24 PM
Quest Sharing Implemented! - by Saxywoo - 08-13-2004, 07:30 AM
Quest Sharing Implemented! - by TheDragoon - 08-13-2004, 04:00 PM
Quest Sharing Implemented! - by --Pete - 08-13-2004, 05:35 PM
Quest Sharing Implemented! - by JustAGuy - 08-13-2004, 05:43 PM
Quest Sharing Implemented! - by Lissa - 08-14-2004, 12:47 AM
Quest Sharing Implemented! - by --Pete - 08-14-2004, 01:06 AM

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