08-14-2006, 04:21 AM
Quote:Raiding is a team sport. What you do in raids, you do for the 'team' you are with. There are no "heros" in endgame raiding, but there are a ton of team accomplishements...
I think you missed my point. There are people playing World of Warcraft who prefer small group runs (eg 5-10 people) to 40 person raids. One of the members of our guild stopped playing for essentially that reason (we're hoping he returns for the expansion).
In a small group, you carry far more responsibility for the success or failure of a run than in a 40 person army where you have 39 other people to pick up the slack if you're having a bad day. Lets face it: its easy enough to get by in MC by following instructions, and mashing the right 2 or 3 buttons at the right times. The dungeons have got progressively more complex since then, but it's only probably only the last half of AQ40 and Naxx which require the entire raid without exception to be on top of their games. (The Four Horseman fight for instance appears as if it requires 4 teams of 10 to work pretty much autonomously from one another).
I personally enjoy the large raids. I think the highlight of the game so far was when our guild beat Ragnaros for the first time (back when Rag was a big deal, and not merely a stepping stone to more complicate encounters). But as someone who devoted huge chunks of time developing partnerships with other guilds when we didn't have the numbers, and building up our guild when we decided we did - 40 man raids are a heavy workload to organize.
Chris