MongoJerry,May 10 2006, 06:39 PM Wrote:Here, I think you're not allowing for variety within races. We haven't heard the full story of The Broken, but one idea off the top of my head is that while most of the Dreanei and orcs remained seperate on their world, some of the Draenei chose to associate more with the orcs than others and learned and adopted a shamanistic tradition from them. In effect, some of them "went native."
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MongoJerry,May 10 2006, 06:39 PM Wrote:We don't know enough recent history of this particular group of Dreanei or their ship, so we can't say. Heck, it's possible that the Naaru arranged for them to crash land on Azeroth precisely for the reason you describe. *shrug*
I still don't see how a dimensional ship is any less believable than the Dark Portal.
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Sorry it's taken me a few days to get back to this thread; I had to do work after obsessing over the new Alliance race for most of the week ;).
My original fervent statements came from a common place--I (like others?) really enjoyed considering where the new race would come from. It was an enjoyable meta-game. And some of my anger comes from the same place that one might feel anger about a bad referee call in a favorite championship game. It feels like Blizzard changed the rules. We were, as Tseric noted, invested in the lore and this feels like we were robbed.
The rest of my irritation is that they changed the rules badly. To the specific points Mongo and I were discussing above (which are the three core issues that others come from):
1. Sargaras and the Eredar--This is the biggest problem, and we agree here.
2. Paladin Draenei becoming Shamanistic Draenei. Although I think 'going native' isn't a good explanation, there is a reasonable possibility. The Broken were on the run and hiding for 30-40 years from blood-crazed orcs. They were certain to turn to whatever they could find to keep themselves alive. That's a good explanation for why the nDraenei don't have rogues, as well.
3. The ship--Two issues; It is a 'technological' ship (See http://lorelol.ytmnsfw.com/ from Quark's post). The other is: if dimensional ships were possible on Draenor, why didn't Sargaras nab it or the technology for it? He could have used that technology to invade Azeroth in WC3. Or Kil'Jaedan could use it today to crash dimensional ships filled with demons into every capital on Azeroth simultaneously? Limiting ALL interplanetary travel to temporary or semi-permanent magical portals also limits the strategic moves of the Legion to said portals (in WC3, there's a mission to defend Ner'zhul while he uses Ley Lines to open a temporary portal for Archimonde). Now, you could write a hack around this (you have to use The Light to travel by ship), but it's still a hack with bad implications.
If Blizzard had employed some form of the Wisp-Archimonde explanation, the above problems wouldn't exist and there would have been ample reason for those nEredar to hate the Blood Elves and be Paladins. The nEredar would have been demon-children seeking to control their Archimonde-sourced impulses (think The Wanderer in Diablo 2). Getting Paladin help with that would definitely be a good idea. As for the Blood Elves, you would be completely appalled by a race that was voluntarily addicting itself to demonic magic. They don't need to steal from you for you to consider them a serious threat.