MongoJerry,May 11 2005, 11:55 AM Wrote:But you seem to take the fact that you weren't able to win as an indication that warlocks are gimped characters in PvP. That's just not the case.[right][snapback]76983[/snapback][/right]
Not quite. Warlocks are simply used to fighting hopeless battles, and ones they can't run away from. . . that's the reason why we were there. Were we able to turn the tide every so often? Yes. That was due to skill and tactics, not to class mixes. However... the reason we warlocks were there to defend is because warlocks have been trained by a system that does not allow escape.
Quote:Warriors will just get restunned and killed.
Assuming the charge is a large scale battle full of players on both sides, warrior damage mitigation might keep them alive with healer support.
Quote: Rogues can't vanish while stunned and anyway they'll have so many dots on them that they won't be able to vanish anyway.
Assuming the rogue stays around long enough to be dotted, yes. Not always the case. Sprint's very nice too.
Quote:Druids can't transform while stunned and anyway they would simply be restunned once they do transform and killed.
Small chance to dash for it in running form.
Quote:unless they're already at a sliver of life due to some other source
Plenty of targets like this at any given time. Also, 'killing' isn't always the objective. Sowing chaos is. Sapping a target and dashing off plenty. Sap, move on, kill something advantageous, move on, sap vanish, etc. Plenty of things to do. Sapping a healer is always useful.
Quote:so the rogue is vulnerable to someone dotting, crowd controling, or placing a hunter's mark on them.
If caught, yes. Sometimes the three seconds it takes for dots to take effect is just enough time to dash for it. Sometimes those dots/marks/cc's are removed by their allies, sometimes a warlock with a felhunter he's partied with devouring magic on him heh heh.
Quote:even better, one rogue can sap a person who might help the intended victim, then the group kills the victim, and then if there's time the group goes back to kill the sapped person.
Yep yep. Plenty of 'invisible war' tactics around. I tend to play bait in front of chillwind post with my rogue pals. Oh look! A warlock that can't escape... I'll duo him with my buddy. Easy kill, right? crunch crunch. splash. burn. What just happened?
Hmm.... life siphon is instant on test servers... that makes affliction additionally viable and mana efficient. I still refuse to cast soul drain on players. No way am I going to finish an enemy that way.