01-11-2007, 03:50 AM
http://www.hellgatelondon.com/
If you haven't heard of Hellgate:London, it's the first game by ex-Blizzard guys led by Bill Roper. It's supposed to be the next spiritual successor to the Diablo series.
First, the good news. It is expected to be released in summer 2007.
Next the bad news. It's quite likely that online play will be pay-for-play, and not the free Guild Wars model everyone assumed.
http://www.shacknews.com/onearticle.x/45282
It's nice that a free singleplayer mode will be included, and I'd like to see some sort of basic free online model with disabled features or something. Hellgate:London had been the only game I've been looking forward to lately (other than maybe Spore).
If you haven't heard of Hellgate:London, it's the first game by ex-Blizzard guys led by Bill Roper. It's supposed to be the next spiritual successor to the Diablo series.
First, the good news. It is expected to be released in summer 2007.
Next the bad news. It's quite likely that online play will be pay-for-play, and not the free Guild Wars model everyone assumed.
http://www.shacknews.com/onearticle.x/45282
Quote:In addition to yesterday's announcement that Hellgate: London will be shipping in Summer 2007, developer Flagship Studios revealed this week that the game's multiplayer component is a subscription-based online service. Speaking to Shacknews at CES in Las Vegas, CEO Bill Roper noted that the game draws significantly from massively multiplayer games, with genre trappings such as guilds, continually developed content, a full social system, and raid-type gameplay.
Drawing similarities to ArenaNet's Guild Wars, Hellgate's online is heavily instanced. Group and solo PvE is the game's main focus; PvP will exist in a small scale form, but is not a major element of the initial launch. It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II, a game on which many members of the Hellgate team worked. Hellgate's multiplayer will contain all of the missions and story from the single-player aspect of the game, as well as exclusive gameplay modes and content. Like the single-player game, it will be comprised of dynamically generated areas and items. Further content will be continually added over time by a dedicated Flagship team.
Flagship expects to launch an open beta prior to the launch of the game. Pricing details have not yet been determined, though Roper noted that there will be some kind of trial or free play system for those looking to get a taste of the game without commitment.
"I think that just as Diablo and Diablo II started this religious argument over whether they're RPGs or not, I think that Hellgate will spark that same debate over whether it's an MMO or not," commented Roper, who added that the game has been designed as an MMO from day one. Check back this week for an extensive interview with Roper, delving more comprehensively into the online aspects of Hellgate: London.
Update: Since posting our original news item on the matter, Shacknews has been contacted by Electronic Arts, which is co-publishing the game along with Namco Bandai. EA noted that there has not in fact been any final decision made as to Hellgate: London's online pricing model, be it subscription-based or otherwise. We respect this situation, while maintaining that we have reported fairly on statements we received. A full interview is forthcoming.
It's nice that a free singleplayer mode will be included, and I'd like to see some sort of basic free online model with disabled features or something. Hellgate:London had been the only game I've been looking forward to lately (other than maybe Spore).