07-10-2003, 10:57 PM
Looking at revives to a maxed out skeleton I have a Maxed out Skel lasting for ages ( Taking heaps of damage not needing to recast skels for like 30 minutes or so) and then raising a revive that lasts one hit.
Has the revive skill been left behind here?
Even with max mastery for inceased revive helth they just don't stack up. It appears also that mages are in the same boat.
Testing out a necro I have placed points into mages and revive but for my first realm necro I think I'll just stick to RS, SM and CE as main skills. Revives now look like skeletons did in 1.09, cannon fodder to distract the real killers, yet the mana cost is just too high to keep recasting them.
Has the revive skill been left behind here?
Even with max mastery for inceased revive helth they just don't stack up. It appears also that mages are in the same boat.
Testing out a necro I have placed points into mages and revive but for my first realm necro I think I'll just stick to RS, SM and CE as main skills. Revives now look like skeletons did in 1.09, cannon fodder to distract the real killers, yet the mana cost is just too high to keep recasting them.