Redemption bug?
#1
I can't tell if this is intended or not, but it's a bit annoying, regardless. Playing around with a Hammerdin last night with Tyrael's Might, I noticed that Redemption didn't work on anything I killed. Took off the armor and it worked fine.

So "Slain Monsters Rest In Peace", the new mod that pops up on several uniques, seems to prevent Redemption from redeeming. Is this a bug, or just an ignored casualty of the mod's effect?
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#2
AS says about RIP:
Quote:"Slain Monsters Rest in Peace" means that the bodies can't be resurrected or they can't be used to raise skeletons (Necromancer). They can't be used for Corpse Explosion either.

While only the necro is specifically mentioned, I think RIP'd monsters are just supposed to be unuseable, including by redemption.
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#3
Possible party breaker on bnet: Poison Explosion, CE, Death Sentry, Find Item, Carrion Vine, Revive, Summon Skeletons, Grim WArd, Find Potion, Redemption: all influenced by this feature.

How to grief some folks on bnet: Use Rest In Peace? Hmmmmmmmmmmm
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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#4
Occhidiangela,Jul 14 2003, 02:58 PM Wrote:Possible party breaker on bnet:  Poison Explosion, CE, Death Sentry, Find Item, Carrion Vine, Revive, Summon Skeletons, Grim WArd, Find Potion, Redemption: all influenced by this feature.

How to grief some folks on bnet: Use Rest In Peace?  Hmmmmmmmmmmm
Well this tactic has already been possible to some degree with an amazon using Frozen Arrow to shatter most of the corpses. So it is not really a 'new' problem; just a new way to run into it.

P.S I have had to refrain from using the FA at times so that some party members could get the corpses that they needed.
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#5
Yes, it been my experience that necromancers frown upon partying with anyone using an Act III freeze merc, druids with vines, sorceresses who only spam frozen orbs.
”There are more things in heaven and earth, Horatio, Than are dreamt of in your philosophy." - Hamlet (1.5.167-8), Hamlet to Horatio.

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#6
Is that the use of a skill won't alert the player needing corpses to the fact that Rest In Peace is operative. It will take a while, to figure out what is going on. Well, maybe a short while.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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#7
I wonder if necros will mind as much now with things like little ice cubes instead of corpses as skels last for ages now.

I think that the rest in peace feature will be a boon for solo fighter type players, but will cause pain in parties and with those characters that need corpses for skills.

10 bucks says you'll never see a summoner or CE necro using natures peace :lol:
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#8
Does this new "feature," RIP, work on undead type baddies like skeletons? They can't be resurrected by, say, mummies.
The mass of men lead lives of quiet desperation - Henry David Thoreau

Whatever doesn't kill you makes you stronger, and at the rate I'm going, I'm going to be invincible.

Chicago wargaming club
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#9
That's precisely what it's intended for. Preventing enemy resurrections.
Political Correctness is the idea that you can foster tolerance in a diverse world through the intolerance of anything that strays from a clinical standard.
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#10
Ah, ok. Thanks. I am still debating whether or not to download this patch, I stopped playing a while ago and found other games.
The mass of men lead lives of quiet desperation - Henry David Thoreau

Whatever doesn't kill you makes you stronger, and at the rate I'm going, I'm going to be invincible.

Chicago wargaming club
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#11
That's a lot of skills to hamper for a fairly questionably-usable mod to begin with. Sure it can be great in single player, but even then it rarely matters. The only time I see it being a truly valuable mod is when you get stuck with one of those Act 2 boss packs that endlessly animates a few dozen skeletons. Otherwise it's usually not all that much of a problem to simply eliminate the reviver(s).

The downside is that you, yourself can't be using any of PE, CD, DS, FI, CV, GW, FP, etc etc in your build, or rather, the item you'd like to use if it has the RIP mod on it. I see that being much more frustrating than the odd times when you go "Gee, it sure would be nice if these monsters would just rest in peace, already".

On top of that, in a party situation, yes you've got cold damage and the Ice Cubes of Ultimate Annoyance. But now you ALSO have the RIP mod. So you're doubling the incidence of running into a mod that could potentially kill your character's main skills.

I'm awfully surprised Blizzard came up with this mod, since it's so inherently antithetical to party play, which they clearly encourage.

I guess Tyrael just doesn't fight alongside any of his angelic friends. :huh:
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#12
Ignatz,Jul 15 2003, 08:17 PM Wrote:That's a lot of skills to hamper for a fairly questionably-usable mod to begin with. Sure it can be great in single player, but even then it rarely matters. The only time I see it being a truly valuable mod is when you get stuck with one of those Act 2 boss packs that endlessly animates a few dozen skeletons. Otherwise it's usually not all that much of a problem to simply eliminate the reviver(s).
Well, it would be kinda useful there alright, but I guess where the RIP mod would really shine is when facing Nihlathak in Hell.
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