Redemption bug? - Printable Version +- The Lurker Lounge Forums (https://www.lurkerlounge.com/forums) +-- Forum: Lurker Games (https://www.lurkerlounge.com/forums/forum-6.html) +--- Forum: Diablo II (https://www.lurkerlounge.com/forums/forum-8.html) +--- Thread: Redemption bug? (/thread-10745.html) |
Redemption bug? - Ignatz - 07-14-2003 I can't tell if this is intended or not, but it's a bit annoying, regardless. Playing around with a Hammerdin last night with Tyrael's Might, I noticed that Redemption didn't work on anything I killed. Took off the armor and it worked fine. So "Slain Monsters Rest In Peace", the new mod that pops up on several uniques, seems to prevent Redemption from redeeming. Is this a bug, or just an ignored casualty of the mod's effect? Redemption bug? - adeyke - 07-14-2003 AS says about RIP: Quote:"Slain Monsters Rest in Peace" means that the bodies can't be resurrected or they can't be used to raise skeletons (Necromancer). They can't be used for Corpse Explosion either. While only the necro is specifically mentioned, I think RIP'd monsters are just supposed to be unuseable, including by redemption. Redemption bug? - Occhidiangela - 07-14-2003 Possible party breaker on bnet: Poison Explosion, CE, Death Sentry, Find Item, Carrion Vine, Revive, Summon Skeletons, Grim WArd, Find Potion, Redemption: all influenced by this feature. How to grief some folks on bnet: Use Rest In Peace? Hmmmmmmmmmmm Redemption bug? - Ruvanal - 07-14-2003 Occhidiangela,Jul 14 2003, 02:58 PM Wrote:Possible party breaker on bnet: Poison Explosion, CE, Death Sentry, Find Item, Carrion Vine, Revive, Summon Skeletons, Grim WArd, Find Potion, Redemption: all influenced by this feature.Well this tactic has already been possible to some degree with an amazon using Frozen Arrow to shatter most of the corpses. So it is not really a 'new' problem; just a new way to run into it. P.S I have had to refrain from using the FA at times so that some party members could get the corpses that they needed. Redemption bug? - kandrathe - 07-14-2003 Yes, it been my experience that necromancers frown upon partying with anyone using an Act III freeze merc, druids with vines, sorceresses who only spam frozen orbs. Redemption bug? - Occhidiangela - 07-15-2003 Is that the use of a skill won't alert the player needing corpses to the fact that Rest In Peace is operative. It will take a while, to figure out what is going on. Well, maybe a short while. Redemption bug? - Dyntheos - 07-15-2003 I wonder if necros will mind as much now with things like little ice cubes instead of corpses as skels last for ages now. I think that the rest in peace feature will be a boon for solo fighter type players, but will cause pain in parties and with those characters that need corpses for skills. 10 bucks says you'll never see a summoner or CE necro using natures peace :lol: Redemption bug? - pakman - 07-15-2003 Does this new "feature," RIP, work on undead type baddies like skeletons? They can't be resurrected by, say, mummies. Redemption bug? - Rhydderch Hael - 07-15-2003 That's precisely what it's intended for. Preventing enemy resurrections. Redemption bug? - pakman - 07-15-2003 Ah, ok. Thanks. I am still debating whether or not to download this patch, I stopped playing a while ago and found other games. Redemption bug? - Ignatz - 07-15-2003 That's a lot of skills to hamper for a fairly questionably-usable mod to begin with. Sure it can be great in single player, but even then it rarely matters. The only time I see it being a truly valuable mod is when you get stuck with one of those Act 2 boss packs that endlessly animates a few dozen skeletons. Otherwise it's usually not all that much of a problem to simply eliminate the reviver(s). The downside is that you, yourself can't be using any of PE, CD, DS, FI, CV, GW, FP, etc etc in your build, or rather, the item you'd like to use if it has the RIP mod on it. I see that being much more frustrating than the odd times when you go "Gee, it sure would be nice if these monsters would just rest in peace, already". On top of that, in a party situation, yes you've got cold damage and the Ice Cubes of Ultimate Annoyance. But now you ALSO have the RIP mod. So you're doubling the incidence of running into a mod that could potentially kill your character's main skills. I'm awfully surprised Blizzard came up with this mod, since it's so inherently antithetical to party play, which they clearly encourage. I guess Tyrael just doesn't fight alongside any of his angelic friends. :huh: Redemption bug? - dryga - 07-15-2003 Ignatz,Jul 15 2003, 08:17 PM Wrote:That's a lot of skills to hamper for a fairly questionably-usable mod to begin with. Sure it can be great in single player, but even then it rarely matters. The only time I see it being a truly valuable mod is when you get stuck with one of those Act 2 boss packs that endlessly animates a few dozen skeletons. Otherwise it's usually not all that much of a problem to simply eliminate the reviver(s).Well, it would be kinda useful there alright, but I guess where the RIP mod would really shine is when facing Nihlathak in Hell. |