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Has anyone taken a look at Death Sentry in 1.10? I remember in the 1.09 skil description (the mouse over and on the AS) it stated that DS would do either a Corpse Explosion or a blast of lightning... is this still the case or was there a change made?
Currently the 1.10 description doesn't say anything about the lightning blast, but does still list lightning damage, so I'm just curious. Thanks.
Dix...
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However, the percentage of damage done by the CE type attack is 10-25% versus 40-80% of the corpse life.
The lightning bolts still go off, and I assume the damage is being done as advertised. I have seen no evidence to make me question that the damage is as advertised.
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In Memory of Pete
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Hmmm, too bad. Death Sentry is just not as good as Lightning Sentry still. It would be nice if one could drop a Death Sentry and 4 Lightning Sentry and watch the fireworks.
Thanks for the reply Occi.
Dix...
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I drop four Lightning Sentries, and then a Death Sentry about two "potatoes" later. That usually gets me a "boom" or two out of the Death Sentry. Have done the same with Wake of Inferno. Cast 5, let them each shoot a few times to kill the first critter, then replace on with a DS. Works like a champ.
If you have on your weapons switch a wand that has charges of Lower Resist, :D, it just makes it better.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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*nods*
I thought about that too... but didn't they lower the damage on DS's CE as well? *shrugs* Just seems that they killed the skill even further is all. Don't get me wrong, if it *only* did CE the damage would still be just fine, but to give the damage such a smack in the face when you can only get a couple of shots (what, 2 out of 5 if your lucky) is just plain bad.
Dix...
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I believe Isolde explained some time ago that the corpse explosion damage of Death Sentries has not been modified at all. They have always dealt the reduced 10-25% of corpse life damage and not the 60-100% of the Necromancer's Corpse Explosion. It was the incorret skill description that lead people to believe otherwise.
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Hmmm... It *was* listed as 40-80% IIRC. Whether or not it worked as advertised is another issue altogether. I think the 10-25% CE damge would be fine so long as the trap only did CE instead of trying to do both CE and lightning.
Dix...
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It does more than enough damage (the C.E. part anyway), esp. when you consider that it now scales with no. of players.