kandrathe,Mar 24 2005, 09:29 PM Wrote:When the warrior gets hit it generates rage, so if the pet draws the aggro if defocuses not only the healing from the warrior, but also rage generation.
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When in an instance, as the designated tank warrior, your goal (not always done, but it's the goal) is to have all the currently-being-fought mobs facing you, the tank, all hating you above all others, so the rest of the party can butcher them. Three mobs all hating me the most, a full rage bar, and a good healer is instance heaven for a tank warrior. If you want to send your pet in, turn off growl, and leave bite and claw on. Let him damage something. The aggro is the tank's to keep. I probably have a 40% damage reduction or more...do you or your pet? If I keep the aggro, the priest doesn't have to heal everyone else very much, and the hunter and his pet can do damage. I generally tell hunters in instances that I tank:
A) keep their pets on passive, but feel free to send them in as damage-dealers once the fight has started and I've got aggro, just leave growl off. A lvl 30 cat can deal some real damage, but not enough to pull them off me if I've got them locked down. I do tell them if the pet dies, it dies. He can res him after the fight, and/or the pet will get healed at the healer's discretion, if the healer thinks it's important for that fight, or has the extra mana. Basically the pet is an expendable damage dealer. A good extra. (I do carry extra meat/food for my hunter friend's pet when we're headed to an instance, though...I do like her cat, he can kill stuff!)
B) Traps, depends on the hunter and the situation.
C) hunter does not necessarily=main puller. Depends on the instance and the group.
Another thing pets are good for is butchering non-elites, if your AoE people are busy with the big boys. Fluffy, my hunter friend's cat, delights in killing non-elites and also is great for runner duty.
With the above listed points , a good hunter is an asset to the group, like any good player.
Edit: Yes, the good hunters who show good pet control, are asked to do 'squishy barrier' duty. They can move their pet around, and off the main target freely to fill holes, as the tank should have it locked.