2.2 Test Realm patch notes
#61
Quote:Consider places like Shattered Halls, where you can wind up fighting 4-5 mobs (sometimes more) at once. Expect to be almost permanently dazed, and if you need to move quickly to respond to something such as repositioning to grab adds or save teh Bolteh, you're boned. :(

Intervene if you're far enough away - elsewise you're screwed.:)
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#62
Wow. That change absolutely sucks. A tank NEEDS to be mobile.

Considering the crazy ways I've been dazed in the past, I'm not looking forward to see this implemented.<_<
Earthen Ring-EU:
Taelas -- 60 Human Protection Warrior; Shaleen -- 52 Human Retribution Paladin; Raethal -- 51 Worgen Guardian Druid; Szar -- 50 Human Fire Mage; Caethan -- 60 Human Blood Death Knight; Danee -- 41 Human Outlaw Rogue; Ainsleigh -- 52 Dark Iron Dwarf Fury Warrior; Mihena -- 44 Void Elf Affliction Warlock; Chiyan -- 41 Pandaren Brewmaster Monk; Threkk -- 40 Orc Fury Warrior; Alliera -- 41 Night Elf Havoc Demon Hunter;
Darkmoon Faire-EU:
Sieon -- 45 Blood Elf Retribution Paladin; Kuaryo -- 51 Pandaren Brewmaster Monk
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#63
Quote:* A new recipe for Steady Talasite is now available from the Halaa vendors, at the cost of research tokens. This superior green gem grants resilience and stamina.

Wow, finally a talasite recipe thats worth using.

Heh, I was thinking the same thing.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cow™. USDA inspected, FDA approved.
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