Why Dex-based classes are terrible.
#23
(07-01-2012, 01:22 AM)Lissa Wrote: Let me tell you, as someone that is routinely playing in Act 2 Inferno (still hunting for gear to get going in Act 3), your setup won't work. You need far, far larger life on hit than 300. Likewise, mobs typically hit you for 60% to 75% of your health in one hit with 35k health.

Of course you do! Blizzard has rigged Inferno to require far bigger stats on everything, which are available only on level-60+ items. So realistically, you'd need to ramp up LoH just like everything else. If that's practical, then fine, it will continue to work, since it's not penalized in higher difficulty levels. If not, it's yet another detail in inflationary attribute scaling that Blizzard failed to get right in the 1.03 Beta patch.

Also, only 35K HP in Inferno? I felt like 25K was barely enough to start Hell. And again, I totally agree on the Demon Hunter's dearth of defensive skills. I just found that in order to survive, I had to focus on life recovery rather than damage mitigation.
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RE: Why Dex-based classes are terrible. - by RogueMage - 07-01-2012, 01:34 AM

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