Why Dex-based classes are terrible.
#20
(06-30-2012, 07:44 PM)Concillian Wrote: The issue with DEX in inferno doesn't really have to do with the scaling.

The issue is that it's an on-off switch. This works okay for damage mitigation when you take lots of little hits. But a demon hunter doesn't take lots of little hits. A DH takes a few LARGE hits. The on-off switch mechanic breaks down when it's relatively common to be able to get a streak of hits in a row that will kill you.

The issue is with the class design, and I've said it many times before, the DH is an avoidance class in a game designed around ensuring you get hit and requiring mitigation. As far as I'm concerned, the class does not fit well with the game mechanics and will always feel out of place as a result.

QFT.

Wizard > DH. By light years.
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RE: Why Dex-based classes are terrible. - by FireIceTalon - 07-01-2012, 12:46 AM

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