08-18-2003, 11:06 PM
Quote:(Swarmalicious @ Jul 6 2003, 12:01 AM)
Quick minor barb stuff: - noticed my left and right attack settings revert back to the normal attack arrow at seemingly random times...
this happens when you equip/un-equip any item, and also what erthshade mentioned.
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in 1.09(maybe all versions) if a monster was CE and LE you'd get hit by an invisible cold nova(same as when they die) when you hit them.
in 1.10 the cold damage doesn't get triggered when i hit them with BH, but when i use smite i take huge amounts of damage, and this is with maxed resists.
hephasto *points at screeny* didn't hit me at all, but i got both poisoned(took a few bolts for that to happen, was from spectral hit) and chilled, and so was my merc.
i'm guessing that maybe the melee damage, and/or damage increasing aura can be transfered to the spell/increase the spell damage as well.
also, re: venom lord damage. in hell from the seal pack near diablo, i don't know what the boss had for modifiers, but when there was 1 minion left i checked his damage(75 each ele resist mind you), which wasn't as easy, but with 1k hp he just about halved it in one breath, which might be a second or less.
now since i had 75 resist you multiply that damage by 4, which gives his inferno 2000 damage per second.
monstats.txt only mention 1 skill for megademons, so he can't get any synergy/mastery bonuses, and the skill-level of the megademon3 is 9(so 16 in hell), which can't possibly(even 10 slvl's higher) give 2k damage per second.
now where am i going with this? look at what i first said, the inferno damage is most likely boosted by all +elemental sources, chance to hit of elemental(35% for most hell monsters), and maybe damage boosting auras too.