07-11-2003, 04:16 PM
Current Clvl 99 Open Wounds.
Damage per second 90+
Total Damage 363+
Looks like a multiplying by four, then again by about the same amount vis a vis the PvP damage reductions. Maybe the engine multiplied it by four rather than dividing it by four.
Thought: is 1.10 deliberately boosting Open Wounds since most monsters have more HP, in order to get it closer to "in balance?" I am not saying that what you observed is balanced, but a change to Open Wounds is not beyond reason, given the changes to monsters.
Damage per second 90+
Total Damage 363+
Looks like a multiplying by four, then again by about the same amount vis a vis the PvP damage reductions. Maybe the engine multiplied it by four rather than dividing it by four.
Thought: is 1.10 deliberately boosting Open Wounds since most monsters have more HP, in order to get it closer to "in balance?" I am not saying that what you observed is balanced, but a change to Open Wounds is not beyond reason, given the changes to monsters.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete