01-01-2006, 05:29 PM
So after doing some PvP the other day and thinking some more about paladin threat and aggro (a good theroycraft thread on the Basin about it here: http://www.theamazonbasin.com/wow/forums/i...howtopic=10322). I've decided that I will still go 31 Holy but the other 20 points will be placed to maximize the annoyance factor to horde in BG's. The good horde teams know how to deal with me and can neutralize me pretty fast and this won't help, but when the horde is stupid I want to help make sure I annoy them even more and help keep the warrior I'm with alive. This actually makes improved concentration aura a very attractive option not only making it 50% damage interruption for anyone else in it but adding 15% chance to resist things like silence, kick, shield bash, counterspell. You know really piss the horde off (like putting green whelp armor on the druid flag carrier). Guardian's Favor becomes a must so that rogues that don't use all thier tools can be taunted by doing more blessings of protection and bandage while they keep auto attacking (instead of gouging and bandaging themselves or doing something else)
I will still raid so the 31 in holy talents help with that too.
I end up with 2 "filler points" in both trees though. So thoughts on tweaking it would be appreciated.
Blizzard Talent Calc of build
Holy Talents - 31 points
# Divine Strength - rank 1/5: Filler to get to 31 points
# Divine Intellect - rank 5/5: More mana = more healing and the rare DPS adding
# Spiritual Focus - rank 5/5: Have to have. Love to cast through damage
# Healing Light - rank 3/3: More healing
# Consecration - rank 1/1: Rank 1 consecrate is free with imp blessing of wisdom, stop rogue sapping when guarding the flag. Besides it's my only AoE for most things
# Unyielding Faith - rank 2/2: Piss off rogues, priests, warriors and warlocks even more could have some raid benefit too.
# Illumination - rank 5/5: A free heal now and then is good.
# Improved Blessing of Wisdom - rank 2/2: 6 more mana/5 nice in raids and nice for some PvP stuff too.
# Divine Favor - rank 1/1: Forcing a crit heal that becomes free with illumination. Good.
# Holy Power - rank 5/5: More crit chances with heals and maybe the rare Holy Shock
# Holy Shock - rank 1/1: One more chance to get the druid killed before he gets out of range.
Protection Talents - 20 points
# Improved Devotion Aura - rank 5/5: Really a filler talent though more armor for the times I run this isn't a bad thing. Helps keep squishies alive better.
# Precision - rank 3/3: Filler but when I do swing it's nice to hit even if for piddly damage.
# Guardian's Favor - rank 2/2: Essential for the annoyance factor. 3 minute vs 5 minute cooldown on protection and make a slow flag carrier potential free (purge) of snares longer is nice.
# Toughness - rank 1/5: Filler point to unlock the 15 point talents but keeps me alive longer vs warriors and rogues (who should generally not be attacking me kill me with magic...)
# Blessing of Kings - rank 1/1: This deep gotta get the new blessing.
# Improved Righteous Fury - rank 3/3: I still 5 man, if I want any chance at holding aggro I need this, this is a choice soley for the PvE I do and still will do so this is not going.
# Improved Hammer of Justice - rank 2/3: More frequent stuns, I want 3 points in it but would have to drop kings, imp righteous fury, or holy shock.
# Improved Concentration Aura - rank 3/3: I generally don't bother with other auras in the BG, this is the one I tend to keep up for the job I do, though I do change aura out at times (but the speed of the game and my skills make that more dangerous for me since I can't always process all the info I need to as it is). Helps a bit for some party member types with the 50% interrupt avoidance chance but really it's the 15% chance for the other stuff that I want. Can't rely on it but boy when it works the annoyance factor will be huge. :)
As mentioned Divine Str is a filler talent so I can have 31 in the tree. Debating on lasting judgement as 20 vs 10 seconds for light and wisdom make them more usable on MC bosses if there isn't a paladin with more points in the talent there, and gives light a little use in PvP too as every little bit of "spill over" healing can help and really with what I expect to do not much else that I can judge in PvP that matters. 1 point in imp lay on hands could mean it is usable once every BG with the wait between matches and game length being what they are now. The 15% armor for 2 minutes would help with the annoyanc as well. Yeah I think this might be the better place to spend that point.
Improved devo aura vs Redoubt. Redoubt could help me live a little longer after I get hit with a crit. I use a sword and board in BG's and until I get lucky enough to get a good 2 handed caster weapon I will in MC/BWL too. (GG doesn't get good handed weapons on anyone usually, much better luck with 1 handers). But upping block chance by 30% after a crit hit would help some. Improve Devo would be more useful for raids and 5 mans even if it is just 184 more armor from the aura than without the talent. It's kinda like using a scroll of protection on everyone in the party. Neither talent is much good for anything but filler though.
Precision vs More in toughness. I had to give a nod to some more damage, and hitting more = more damage. I'm already pretty "thick skinned" so 6% more armor for items, while being nice isn't huge. Besides if I do ever attempt to tank since pretty much all my aggro will be from swinging a weapon I don't want to miss.
So there is 1 point in each tree that can really go anywhere and there may be a few talents that could be completely removed or changed.
Thoughts, comments, concerns? :)
I will still raid so the 31 in holy talents help with that too.
I end up with 2 "filler points" in both trees though. So thoughts on tweaking it would be appreciated.
Blizzard Talent Calc of build
Holy Talents - 31 points
# Divine Strength - rank 1/5: Filler to get to 31 points
# Divine Intellect - rank 5/5: More mana = more healing and the rare DPS adding
# Spiritual Focus - rank 5/5: Have to have. Love to cast through damage
# Healing Light - rank 3/3: More healing
# Consecration - rank 1/1: Rank 1 consecrate is free with imp blessing of wisdom, stop rogue sapping when guarding the flag. Besides it's my only AoE for most things
# Unyielding Faith - rank 2/2: Piss off rogues, priests, warriors and warlocks even more could have some raid benefit too.
# Illumination - rank 5/5: A free heal now and then is good.
# Improved Blessing of Wisdom - rank 2/2: 6 more mana/5 nice in raids and nice for some PvP stuff too.
# Divine Favor - rank 1/1: Forcing a crit heal that becomes free with illumination. Good.
# Holy Power - rank 5/5: More crit chances with heals and maybe the rare Holy Shock
# Holy Shock - rank 1/1: One more chance to get the druid killed before he gets out of range.
Protection Talents - 20 points
# Improved Devotion Aura - rank 5/5: Really a filler talent though more armor for the times I run this isn't a bad thing. Helps keep squishies alive better.
# Precision - rank 3/3: Filler but when I do swing it's nice to hit even if for piddly damage.
# Guardian's Favor - rank 2/2: Essential for the annoyance factor. 3 minute vs 5 minute cooldown on protection and make a slow flag carrier potential free (purge) of snares longer is nice.
# Toughness - rank 1/5: Filler point to unlock the 15 point talents but keeps me alive longer vs warriors and rogues (who should generally not be attacking me kill me with magic...)
# Blessing of Kings - rank 1/1: This deep gotta get the new blessing.
# Improved Righteous Fury - rank 3/3: I still 5 man, if I want any chance at holding aggro I need this, this is a choice soley for the PvE I do and still will do so this is not going.
# Improved Hammer of Justice - rank 2/3: More frequent stuns, I want 3 points in it but would have to drop kings, imp righteous fury, or holy shock.
# Improved Concentration Aura - rank 3/3: I generally don't bother with other auras in the BG, this is the one I tend to keep up for the job I do, though I do change aura out at times (but the speed of the game and my skills make that more dangerous for me since I can't always process all the info I need to as it is). Helps a bit for some party member types with the 50% interrupt avoidance chance but really it's the 15% chance for the other stuff that I want. Can't rely on it but boy when it works the annoyance factor will be huge. :)
As mentioned Divine Str is a filler talent so I can have 31 in the tree. Debating on lasting judgement as 20 vs 10 seconds for light and wisdom make them more usable on MC bosses if there isn't a paladin with more points in the talent there, and gives light a little use in PvP too as every little bit of "spill over" healing can help and really with what I expect to do not much else that I can judge in PvP that matters. 1 point in imp lay on hands could mean it is usable once every BG with the wait between matches and game length being what they are now. The 15% armor for 2 minutes would help with the annoyanc as well. Yeah I think this might be the better place to spend that point.
Improved devo aura vs Redoubt. Redoubt could help me live a little longer after I get hit with a crit. I use a sword and board in BG's and until I get lucky enough to get a good 2 handed caster weapon I will in MC/BWL too. (GG doesn't get good handed weapons on anyone usually, much better luck with 1 handers). But upping block chance by 30% after a crit hit would help some. Improve Devo would be more useful for raids and 5 mans even if it is just 184 more armor from the aura than without the talent. It's kinda like using a scroll of protection on everyone in the party. Neither talent is much good for anything but filler though.
Precision vs More in toughness. I had to give a nod to some more damage, and hitting more = more damage. I'm already pretty "thick skinned" so 6% more armor for items, while being nice isn't huge. Besides if I do ever attempt to tank since pretty much all my aggro will be from swinging a weapon I don't want to miss.
So there is 1 point in each tree that can really go anywhere and there may be a few talents that could be completely removed or changed.
Thoughts, comments, concerns? :)
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.