12-19-2005, 01:58 PM
fractaled,Dec 19 2005, 02:45 AM Wrote:Yeah, I don't know how many distinct groups of players they have.If they're smart, they can help alleviate this issue starting at the expansion. With the expansion, things will be on relatively even ground. There will be approximately equal number of instances for all levels. From there out they should vary what comes out when. In the history of WoW, they basically front loaded the 5-man stuff, then brought out all the raid stuff. This caused the biggest problems with the new content currently.
Off hand, there seem to be: raiders, pvpers, soloers, small-groupers, crafters, and farmers (not to mention a few that WoW doesn't cater at all to). Of those, I'd say only the PvP group is sated (if not necessarily rewarded). But for the rest, there is only enough content for ~6 months at "casual" speed. And I'm guessing that they didn't ramp up their content production teams fast enough, or didn't have the infastructure in place to handle the leading edge of the "more more more" crowd.
I'd place myself in the small-groupers and crafters. And the lack of new 5-man dungeons sucks. I think they should invest in semi-random content. Just mixing up the mob spawns would be a start. Also, adjustable-difficulty instances would be nice to.
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