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60 and Beyond (End-Game Progression) - nobbie - 12-18-2005 Clicky! Quote: We have been watching, reading, discussing and compiling a great deal of information regarding the discussion of character advancement at level 60. To be sure, all of you have had a great deal to say and many have contributed to this broad discussion who may not have before, and we thank you for your dedication to being heard and making your personal views known on the subject. We have seen this discussed between players, ourselves and the development team. From this we would like to convey a few ideas which we feel the player base should bear in mind in this discussion. 60 and Beyond (End-Game Progression) - bernard shakey - 12-18-2005 I am very pleased 60 and Beyond (End-Game Progression) - Wogan - 12-19-2005 I'm not. What an empty post. It basically amounts to "We know, we are working on stuff. We can't tell you any more. Trust us". 60 and Beyond (End-Game Progression) - Guest - 12-19-2005 Well I canceled 3 days agao - for the second time. I find the end game sucky. If they imrove it sometime Ill come back, unless I have found a better game in the mean time. 60 and Beyond (End-Game Progression) - fractaled - 12-19-2005 Wogan,Dec 19 2005, 01:54 AM Wrote:I'm not. What an empty post.Yes, quite vapid. They need to create buzz around the casual-player material/ideas they are planning. They really haven't done anything along those lines ever. Lots of buzz about raid content, and pvp, but not much else. I'm actually somewhat surprised they haven't announced a profession-update (i.e. something similar to the talent updates they've been doing). 60 and Beyond (End-Game Progression) - Warlock - 12-19-2005 The post is vague, but itâs substantially more hopeful than Blizzardâs previous responses on the issue. So Iâm glad to see it as some recognition that Blizzard does take some notice of their player base.. Iâm still overall disappointed with itâs contents, though. No specifics promised, weasel words in key places, use of the terminology used by pro-raid players... I think itâs damage control, nothing more. I will happily surprised if it represents the start of a shift in the direction of the endgame. The raid/non-raid content flared up heavily on the Blizzard forums in the last little while. Iâm on the non-raider side of the line and hence see the various non-raider arguments as more coherent and reasonable than the raider ones (to the point that I canât even make direct quotes of some raiders without feeling that Iâm setting up a strawman!) So my autorenew is off for now. Small group content that is both challenging and well rewarded will get me to turn it back on; if itâs well rewarded but not challenging (âWTB Rugged Armour Kitsâ) or challenging but not well rewarded (âfinally finished the last Scholomance quest⦠oh, another Large Brilliant Shard. Thanks.â) then Iâll still feel like a second class citizen. Small group instances as long, as challenging and as rewarding as Molten Core et al are not impossible. 60 and Beyond (End-Game Progression) - Raelynn - 12-19-2005 fractaled,Dec 18 2005, 10:34 PM Wrote:Yes, quite vapid.It doesn't help that in another post concerning the lack of 5-man stuff lately, they basically said that no new 5-man dungeons are coming until the expansion. They say they want to add all this new stuff, but I see little backing up these claims. Everything that comes out is "It's there! I swear it! I've seen it in testing and it looks great, but we can't tell you anything". I'm back in the game for 2 months, but that's only for low level grouped questing with a few friends. 60 and Beyond (End-Game Progression) - Watto44 - 12-19-2005 It's certainly a fairly vacuous response, but it's at least acknowledging that there is an issue that needs to be addressed. Previously responses were usually along the lines of "you've got Dire Maul, reputation grind, Zul'Gurub and soon AQ. Cry more." It also outlines an - albeit incredibly vague - plan for dealing with the casual endgame. (ie. questing and stat progression.) Personally, I'm over the moon that they're looking into questing at level 60. I really enjoy the long quest chains - like the Battle for Darrowshire chain - and would love to see some more quests along those lines implemented. (*cough*Druid quests would be great too.*cough*) 60 and Beyond (End-Game Progression) - fractaled - 12-19-2005 Raelynn,Dec 19 2005, 05:28 AM Wrote:It doesn't help that in another post concerning the lack of 5-man stuff lately, they basically said that no new 5-man dungeons are coming until the expansion. They say they want to add all this new stuff, but I see little backing up these claims. Everything that comes out is "It's there! I swear it! I've seen it in testing and it looks great, but we can't tell you anything". I'm back in the game for 2 months, but that's only for low level grouped questing with a few friends. Yeah, I don't know how many distinct groups of players they have. Off hand, there seem to be: raiders, pvpers, soloers, small-groupers, crafters, and farmers (not to mention a few that WoW doesn't cater at all to). Of those, I'd say only the PvP group is sated (if not necessarily rewarded). But for the rest, there is only enough content for ~6 months at "casual" speed. And I'm guessing that they didn't ramp up their content production teams fast enough, or didn't have the infastructure in place to handle the leading edge of the "more more more" crowd. I'd place myself in the small-groupers and crafters. And the lack of new 5-man dungeons sucks. I think they should invest in semi-random content. Just mixing up the mob spawns would be a start. Also, adjustable-difficulty instances would be nice to. 60 and Beyond (End-Game Progression) - MongoJerry - 12-19-2005 Watto44,Dec 18 2005, 11:39 PM Wrote:Personally, I'm over the moon that they're looking into questing at level 60. I really enjoy the long quest chains - like the Battle for Darrowshire chain - and would love to see some more quests along those lines implemented. (*cough*Druid quests would be great too.*cough*) Yes, that one sippet in an otherwise "a whole lot of nothing" post sounded intriguing. I've always been a questaholic, and I've been consistently frustrated by how hard it is to find groups willing to do some of the highest level outdoor quests, because unless there's some incredible item reward at the end of a quest chain, people ask, "Why bother?" 60 and Beyond (End-Game Progression) - Raelynn - 12-19-2005 fractaled,Dec 19 2005, 02:45 AM Wrote:Yeah, I don't know how many distinct groups of players they have.If they're smart, they can help alleviate this issue starting at the expansion. With the expansion, things will be on relatively even ground. There will be approximately equal number of instances for all levels. From there out they should vary what comes out when. In the history of WoW, they basically front loaded the 5-man stuff, then brought out all the raid stuff. This caused the biggest problems with the new content currently. 60 and Beyond (End-Game Progression) - Arnulf - 12-19-2005 Quote:# Questing at 60A thought that occured to me while reading this paragraph.. when I previously thought I'd like to explore the world more than to develop and "level up" my character, I discovered to my unending amazement that I like and adapted the achiever mentality to my heart's content. But still, the quests are not merely a means to get there. I also like to read their backstories and enjoy some of their more weird twists on the game world. Although in the end it doesn't change the world as such, only the way you see it. To explain: with "world" I mean the world of Azeroth, not ours. Unfortunately pre-60 I was often with groups where we charged through the dungeons (instances) and while picking up quests there was allright, it was almost impossible to read through the text not to mention relish in their context while 4 other people were positively breathing down one's neck. :) Few and far between were the runs where I was able to explore the place at my leisure. I thank MongoJerry for his excellent stories about Scholomance and Lower Blackrock Spire. It was because of them that I made it a point to force some friends of mine to literally clear Lower Blackrock Spire and look into each nook and cranny. From finding and returning the lost package 'til defeating Wyrmthalak and even Urok Doomhowl. Everyone agreed that it was a fun and exciting run despite its exhausting length. Well, what I'm trying to say is that people pickup quests and just see the rewards and disregard what it was originally standing for. Not with an ounce of regret in their voice I've heard numerous times the reiterating of the steps to complete a mission while at the same time being totally oblivious as to why do this in the first place. Although in rare cases I still don't know why I had to do something to achieve something else which seemed adversely to the quest giver's goals. I do not exactly know how to bring people to take in that with more languish strides than I normally experienced in World of Warcraft. Probably nothing can be done about it. I mostly blame the modern way of life where even spare time has to be divided into precious chunks of two-hour slices. -Arnulf 60 and Beyond (End-Game Progression) - Raelynn - 12-19-2005 Watto44,Dec 19 2005, 02:39 AM Wrote:(*cough*Druid quests would be great too.*cough*)Eyonix (I believe) mentioned that the druid epic quest is currently midway through design I believe. 60 and Beyond (End-Game Progression) - Quark - 12-19-2005 I think the blue post was along the lines of "I've seen the druid concept epic quest, it's awesome," then went on to mention how to not expect the class quests anytime soon. I still think it's a complete jip that 8 classes out of 9 got a Sunken Temple quest with nice, varied rewards while druids got left out. 60 and Beyond (End-Game Progression) - Zarathustra - 12-19-2005 Raelynn,Dec 19 2005, 08:02 AM Wrote:Eyonix (I believe) mentioned that the druid epic quest is currently midway through design I believe. Disclaimer: My main is a Druid. It is the class I most enjoy in WoW, and that is considering 2 alts at 60 and 4 more in their 40s. So if this post comes across as biased, that is the reason. The biggest complaint Druid players have regarding quests is not the lack of an epic-item-omg-shiney-reward quest, but the entire skill/talent progression after level 16 that is lacking. I have to say I was amazed playing my Druid in December of 2004 and seeing that there was a quest for every new skill I was gaining. Talk to the Great Bear Spirit? Awesome. A long quest chain to find the source of a poison in Darkshore, culminating in receiving the ability to cure poisons? Rock on. Retrieval of the pieces of a sacred amulet in areas I'd never even HEARD of (I remember thinking, "where the hell is the Gold Coast Quarry?"), swimming into waters where both my breath and fatigue bar are making things tense (before they made the quest easier to cater to the whiners), and then receiving a new travel form for underwater? Wow. I was drawn into the class. I felt a true progression with my character as he "learned" his new skills. Then level 20 arrived and it was time for Cat Form. *pays 30 copper* *learns Cat Form* Wait... what? That's it? There's a Great Cat Spirit in southern Moonglade begging for a quest to be put in place... and I just buy the skill? It wouldn't have been as noticeable if not for the rich backstory and very involved plot in early levels, and I'm quite please with the job they did through a Druid's teens. But after that point there is absolutely no progression in the way of quests. I truly WANT to see a difficult quest line leading to Remove Curse. I want the necessity to seek out a powerful Druid of the Talen to learn Hurricane now that every Druid has it available to him. I want to see a long-distance delivery that outlaws the use of any flight paths, hearth stones, or teleportation, with a time limit, ultimately rewarding with travel form. I want to return to the Great Bear Spirit and accept some important task in order to learn Dire Bear Form. The same goes for all classes. I saw much of the same with my Warlock in that the quests in his early levels were amazing and really drew me in to the flavor of the class, and then abruptly ended. I'm glad they're working on an epic quest for Druids. I'm sure I'll enjoy it with my 60 Druid, and do hope the reward will be as well implemented as Benediction is for Priests. But I think the many levels of progression before these epic quests is more important, and should be worked on right now to enrich the game on the way to 60. 60 and Beyond (End-Game Progression) - Watto44 - 12-20-2005 I agree with Zarathustra. I used to log onto the test realms just to check if a cat form quest had been implemented. But when they changed the cost of cat form from 30c to a more appropriate amount for the level I figured it was something that wasn't going to happen. It seems to be the same for every class though. For the first 16-20 levels the quests to a great job of getting you involved in the class in a - *gasp* - roleplaying sort of way. Then? Nothing until the ST quests and - if you're lucky - an epic quest. However, as much as I'd like to see a cat form/sexibus/miscellenous-class-skill quest, I actually think that the developers time could be better spent elsewhere. The class skill quests were something that should have been implemented before launch. Given the chaos that follow the launch and the pressure to keep improving the endgame content, it seems highly unlikely that any class will be getting their skill quests. |