06-01-2005, 03:53 PM
MongoJerry,May 31 2005, 09:09 PM Wrote:That's so wierd. I don't want to minimize what you guys are saying, but seriously Magmadar has been a cakewalk for us for months now. We only need a three-step healing rotation composed of pairs of healers healing at maximum range for a total of six healers in order to keep our main tank alive. The main tank keeps Magmadar held down in the middle of the room while the dps classes attack him to the sides and behind him. There's nothing special that we do. As long as the healers heal from range and therefore don't get feared, Magmadar gets held down by the main tank and the dps classes kill him. I'll ask Sabik the next chance I get to find out if he does anything special like stance shifting to counter the fear, but I haven't heard of anything like that until you mentioned it just now.
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Well, I'm just going from my experience with my guild. The first time we take anything down, it's quite an adventure, and each little trick that you figure out ends up mattering a lot. Mags is a cakewalk after you've downed him a few times, regardless of gear (I and a lot of guildies aren't wearing anything epic simply 'cause the upgrades are minimal), but getting everyone to work together RIGHT is tricky. After a while, sidestepping out of lava spit is easy, but the first time through... not so much. And while you can list off the "nothing specials" your guild does, some of them take a lot of work to get used to -- my guild didn't manage to hammer healer rotations into our heads til we had already killed Golemag.
I know Hooft, my guild's MT, stance dances, as do the other warriors. You only have to be feared for two seconds to have all your healers in range for the next fear.