05-25-2005, 08:32 PM
Thawwing Light,May 25 2005, 03:33 PM Wrote:What exactly does Iron Will give a 15% chance to resist? Thott lists it as Stun and Charm... is this accurate? If this is the case, I don't see why it would effect knockback, which is what that boss is using, if I'm understanding you right. Mind Control is the only Charm effect I can think of, and there are only a few bosses (that one in Strat, possibly Arugal's Curse from SFK) that use it, leaving its utility to 'against enemy priests, rarely' for the charm portion.
Isn't sheep a charm effect?
Quote:As for preventing stunlocking Rogues... I'm not really that sure on this one. half of a Rogue's stunlock isn't stuns, it's disorients, with gouge and blinding powder thrown in the mix to keep the diminishing returns from hurting too badly. That, and it's only 1/6 of the time, against one of maybe 3 stuns... I just find this rather weak. I suppose the stun resistance is much better than the charm resistance, but it still doesn't seem like too much of a boost.
Gouge and Blind are both Knockout effects, and Berserker Rage makes you immune to Knockout and Fear effects. Combine this with the passive 15% stun resistance, and you'll be much more effective against Rogues. Not that they were much trouble anyway :P
Quote:Full defiance strikes me as more useful, as 15% more rage while in Defensive stance is a substancial boost.
Defiance increases threat generated while in Defensive Stance by 15%. GREAT for PvE servers, utterly USELESS for PvP servers. Even Improved Disarm would be a better place than Defiance for PvP servers.
Anticipation is quite possibly the worst talent in any of our three trees; +10 Defense is crap for five talent points. I'd rather take a few points in Toughness than any in Anticipation.
Quote:More to the point, it sounds like Conc. Blow rocks even more now. Your situational use of it makes a lot of sense as well, given its power and its cost. That sounds like a great boost to Warrior PvP utility, adding another interrupt that's quick and reliable.
Unfortunately, it comes at a very high opportunity cost. If you can live with being pretty much helpless in 1v1 PvP (or in PvP groups where you lack a good damage class, like Warrior-Priest), then it's certainly worth the investment, especially since the best talents in the Protection tree are at the 20-point line.
I'll give 11/29/11 a shot after 1.50 goes live, but I think I'll be staying 20/0/31. I may also give my old 34/0/17 build a shot with the new Fury changes.
One last bit: Olon, why Fury/Arms and not Arms/Fury for PvE grinding/PvP combat? Cleave+SS is certainly nice, but I've just found that I take far less damage and kill much more efficiently by picking single targets and quickly butchering them with WW+MS combos :)
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
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