Well, we tried Magamadar yesterday and unfortunately we failed again :(
Some of this has to do with tactical aspects and much more with the attitutde many people show on these raids.
The tactical aspect has to do with wrong positioning:
According to the Discordias Magmadrar Guide ( http://www.discordia-guild.org/mc_mag.htm ) he must be turned towards the west wall, so the healers can be postioned in a 90 degree angle towards him, maximazing the distance and thus not be subject to his fear. Unfortunatley he was always tanked facing the north wall, which means healers have to be nearer to Mag himself to still reach the tank (Magmadar being between tank and healers).
We did all the antifear tactics you recommended (thanks again for your tips), but while we managed to keep the tank unfeared, he would drop dead as soon as enough healers had been feared, and were thus unable to keep up pumping sufficient HPS into the MT.
Having only one hunter with tranquilizing shot didn't help either.
Not having slain him for tactical reasons wouldn't be as bad, weren't other more "social" factors involved in our failure. This may feel like something of a rant, so feel free to skip it.
From my days playing "Saga of Ryzom" I remember one gaming session esprecially well, in fact being asked, what my best MMO Experience had been so far, I would immediatly answer it was 11h long tour de force raid with the "United Homins", a pro gamer guild, which took us over four continents and two prime root passages, involving some of the most dangerous areas Atys (the Ryzom World) had to offer. This raid has been mostly pick up, infact it was something of a guided tour for by some members of the "United Homins" for noobs like me, to allow them to get bind points and teleporter tickets in distant extremely difficult to reach areas of the world.
We got started at something like 6 p.m. and finished around 5 a.m. on the other side of the world, and we had such a great time.
Let's compare this with my latest MC experience. Invites started at 4 p.m. at 5:30 p.m we did our first pull, an hour later, we found out that Luci had still not respawned yet (saved instance from last week) and proceeded to Magmadar. We had more problems with the core hound packs as the last time, because almost always someone killed one prematurely and thus it was rezzed again at full health (you have to beat all core hounds of one pack to around 10 - 15 % and then AE them killing them all at once).
Anyway we approached Magmadar and were wiped for the above mentioned tactical mistakes. Then we stood around for a full hour between our wipe our next attempt in those boring cave, because always someone was AFK or had connection problems or we had to wait for these core hound packs to respawn, so they wouldn't add in the midst of our next Magmadar pull etc.
Unneccessasary to mention that one hour of doing nothing in this boring cave took it's toll on everybodies patience and people started trash talking on the voice and the chat about other raid members etc. After another two wipes the raid dissolved at 9. p.m.
So what was difference between the raids in "Saga of Ryzom" and those Raids I've experienced in Molten Core so far?
Well for one thing, the community in Saga of Ryzom (SoR) was much more mature, than the one I find in WoW, and for this there was a lot less trash talking, better attention spans of raid members, as well as more willingness to take oneself back to allow for better coordination and concentration in general.
I really don't understand why people have to go random AFK for 15 minutes or longer for some reason, make commitments to raids, and then do not show up the next day. When confronted about it, one is often told to ease up: it's only a game after all. Well it's a game, but this game is played by real people and it's those peoples time and enjoyment that is wasted by such negligence. If people don't want to commit to such a raid with all the concentration and time requirements it takes, then they really shouldn't sign up in the first place. :angry:
Being honest I'm quite frustrated about our lack of progression in Molten Core and I rather don't think that I will sign up for one of these raids again, unless our guild has enough manpower to be able to do MC all by itself with perhaps only a few reliable outsiders and a DKP-System in place. I figured that it is more probale to acquire my epic PvP set, than the epic Molten Core pieces as things stand right now.
Some of this has to do with tactical aspects and much more with the attitutde many people show on these raids.
The tactical aspect has to do with wrong positioning:
According to the Discordias Magmadrar Guide ( http://www.discordia-guild.org/mc_mag.htm ) he must be turned towards the west wall, so the healers can be postioned in a 90 degree angle towards him, maximazing the distance and thus not be subject to his fear. Unfortunatley he was always tanked facing the north wall, which means healers have to be nearer to Mag himself to still reach the tank (Magmadar being between tank and healers).
We did all the antifear tactics you recommended (thanks again for your tips), but while we managed to keep the tank unfeared, he would drop dead as soon as enough healers had been feared, and were thus unable to keep up pumping sufficient HPS into the MT.
Having only one hunter with tranquilizing shot didn't help either.
Not having slain him for tactical reasons wouldn't be as bad, weren't other more "social" factors involved in our failure. This may feel like something of a rant, so feel free to skip it.
From my days playing "Saga of Ryzom" I remember one gaming session esprecially well, in fact being asked, what my best MMO Experience had been so far, I would immediatly answer it was 11h long tour de force raid with the "United Homins", a pro gamer guild, which took us over four continents and two prime root passages, involving some of the most dangerous areas Atys (the Ryzom World) had to offer. This raid has been mostly pick up, infact it was something of a guided tour for by some members of the "United Homins" for noobs like me, to allow them to get bind points and teleporter tickets in distant extremely difficult to reach areas of the world.
We got started at something like 6 p.m. and finished around 5 a.m. on the other side of the world, and we had such a great time.
Let's compare this with my latest MC experience. Invites started at 4 p.m. at 5:30 p.m we did our first pull, an hour later, we found out that Luci had still not respawned yet (saved instance from last week) and proceeded to Magmadar. We had more problems with the core hound packs as the last time, because almost always someone killed one prematurely and thus it was rezzed again at full health (you have to beat all core hounds of one pack to around 10 - 15 % and then AE them killing them all at once).
Anyway we approached Magmadar and were wiped for the above mentioned tactical mistakes. Then we stood around for a full hour between our wipe our next attempt in those boring cave, because always someone was AFK or had connection problems or we had to wait for these core hound packs to respawn, so they wouldn't add in the midst of our next Magmadar pull etc.
Unneccessasary to mention that one hour of doing nothing in this boring cave took it's toll on everybodies patience and people started trash talking on the voice and the chat about other raid members etc. After another two wipes the raid dissolved at 9. p.m.
So what was difference between the raids in "Saga of Ryzom" and those Raids I've experienced in Molten Core so far?
Well for one thing, the community in Saga of Ryzom (SoR) was much more mature, than the one I find in WoW, and for this there was a lot less trash talking, better attention spans of raid members, as well as more willingness to take oneself back to allow for better coordination and concentration in general.
I really don't understand why people have to go random AFK for 15 minutes or longer for some reason, make commitments to raids, and then do not show up the next day. When confronted about it, one is often told to ease up: it's only a game after all. Well it's a game, but this game is played by real people and it's those peoples time and enjoyment that is wasted by such negligence. If people don't want to commit to such a raid with all the concentration and time requirements it takes, then they really shouldn't sign up in the first place. :angry:
Being honest I'm quite frustrated about our lack of progression in Molten Core and I rather don't think that I will sign up for one of these raids again, unless our guild has enough manpower to be able to do MC all by itself with perhaps only a few reliable outsiders and a DKP-System in place. I figured that it is more probale to acquire my epic PvP set, than the epic Molten Core pieces as things stand right now.