05-03-2005, 02:46 AM
Mass PvP for me is 10v10 or 15v15 at most. My connection and system get bogged down when there's more than 40 or so people in the same area (I positively LOATHE venturing to Orgrimmar), so I can't speak about effectiveness in true mass PvP.
As for ANY kind of PvP, you're going to want Free Action Potions if there are ANY Paladins and/or Rogues about. Your healers and dispellers will be sheeped, you will be stunned, and you will all die a horrible death. Alternately, they'll just sheep YOU (which Free Action does not affect) and gangbang the healers and dispellers and then finish you off in the end.
The role of the Warrior in PvP is surprisingly similar to the Warrior's role in PvE; you pick the targets (you play both tank and main assist in PvP), you initiate the charge, and you generally just throw smelly brown substances at the enemy's fan. You are the disruptor, and anything you can do to amplify that ability is great for PvP. If you feel a 5-second stun (that can be blocked, parried, dodged, or otherwise evaded) and a 3-second Silence effect (which, admittedly, is DAMN good) are worth sacrificing a massive amount of damage output, then go for it. Just be aware that you're going to play entirely defensively, and sometimes that's just not an option for PvP.
Protection brings a potent stun and effective silence effect to the table, but hampers your damage output, and causes you to lose a few particularly devastating abilties in exchange.
Going Arms (Arms/Fury 31/20 being the most effective) brings Mortal Strike to the table (which is a large dps boost PLUS a non-dispellable healing debuff) and a great snare (with Axes, Maces, or Swords), along with versatility (Tactical Mastery, which you should have if you want to be at all serious about PvP.)
Going Fury (Fury/Arms 34/17 being the most popular) brings lots of Fear-immunity to the table (enhanced Berserker Rage and Death Wish) and improvements to vital PvP skills (Improved Execute and Improved Intercept), but it DOES lack the overall DPS of the standard Arms build. Try both, and see which you're more comfortable with.
Protection IS viable in PvP, but you'll often find yourself wanting, especially if you lack Tactical Mastery. Switch+Bloodrage works in PvE, but it simply won't cut it for PvP :)
As for ANY kind of PvP, you're going to want Free Action Potions if there are ANY Paladins and/or Rogues about. Your healers and dispellers will be sheeped, you will be stunned, and you will all die a horrible death. Alternately, they'll just sheep YOU (which Free Action does not affect) and gangbang the healers and dispellers and then finish you off in the end.
The role of the Warrior in PvP is surprisingly similar to the Warrior's role in PvE; you pick the targets (you play both tank and main assist in PvP), you initiate the charge, and you generally just throw smelly brown substances at the enemy's fan. You are the disruptor, and anything you can do to amplify that ability is great for PvP. If you feel a 5-second stun (that can be blocked, parried, dodged, or otherwise evaded) and a 3-second Silence effect (which, admittedly, is DAMN good) are worth sacrificing a massive amount of damage output, then go for it. Just be aware that you're going to play entirely defensively, and sometimes that's just not an option for PvP.
Protection brings a potent stun and effective silence effect to the table, but hampers your damage output, and causes you to lose a few particularly devastating abilties in exchange.
Going Arms (Arms/Fury 31/20 being the most effective) brings Mortal Strike to the table (which is a large dps boost PLUS a non-dispellable healing debuff) and a great snare (with Axes, Maces, or Swords), along with versatility (Tactical Mastery, which you should have if you want to be at all serious about PvP.)
Going Fury (Fury/Arms 34/17 being the most popular) brings lots of Fear-immunity to the table (enhanced Berserker Rage and Death Wish) and improvements to vital PvP skills (Improved Execute and Improved Intercept), but it DOES lack the overall DPS of the standard Arms build. Try both, and see which you're more comfortable with.
Protection IS viable in PvP, but you'll often find yourself wanting, especially if you lack Tactical Mastery. Switch+Bloodrage works in PvE, but it simply won't cut it for PvP :)
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.