Five Player Running Lower Blackrock Spire
#27
An awesome read!

One question: maybe it sounds longer in the telling than the actual experience, but it seems like your trips into this instance were marathon runs - is there any feeling of weariness at some point where it's just too much, or does the changing mobs and strategies in the different parts of the dungeon keep everything fresh?

My biggest instance experience so far has only been Wailing Caverns in a group of 4. That was about as much of the same-old as I could take as the mobs and tactics throughout are pretty much the same:

1) Don't let the druids run far enough to call reinforcements.
2) Interrupt or Tremor-Totem before they can put party members to sleep.

The brief breaks of the Big Gnarly Plant-Dude (can't remember the name off the top of my head) and the final Waking waves o'critters were nice, but pretty short.
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Five Player Running Lower Blackrock Spire - by Gurnsey - 03-16-2005, 07:20 PM

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