Accounts banned for Real-World Trading
#7
Artega,Mar 12 2005, 06:39 PM Wrote:I'd say it DOES hurt the game economy from the ruthless price-gouging these farmers do; a stack (10) light leather goes for 5 silver at our AH now, when it used to be around 10-15 silver.  We love price gouging, we do.
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Any way that that could just be because of an overflow of light leather onto the market as compared to the number of buyers? Most of my friends (not including me, I'm Mining/Engineering) simply go two gathering professions to make money and buy the occasional product from a production profession. Of course, their profits are dropping due to the lack of customers (hence the subject of this post) but in the beginning it was a helluva way to make a lot of money. I imagine it's a growing trend that could really ruin the economy of raw materiels.

Back on topic, I'm afraid of a market situation similar to D2's or Star War Galaxy's coming up caused by people like them. 90% of the wealth in 2% of the population or something similar.
"Just as individuals are born, mature, breed and die, so do societies, civilizations and governments."
Muad'Dib - Children of Dune
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Messages In This Thread
Accounts banned for Real-World Trading - by Kevin - 03-12-2005, 01:41 PM
Accounts banned for Real-World Trading - by Kevin - 03-12-2005, 03:24 PM
Accounts banned for Real-World Trading - by ima_nerd - 03-12-2005, 10:01 PM
Accounts banned for Real-World Trading - by Lissa - 03-21-2005, 05:36 AM
Accounts banned for Real-World Trading - by Sabra - 03-21-2005, 11:56 AM
Accounts banned for Real-World Trading - by savaughn - 03-21-2005, 06:10 PM
Accounts banned for Real-World Trading - by Jim - 03-28-2005, 11:12 AM
Accounts banned for Real-World Trading - by Quark - 03-28-2005, 12:19 PM
Accounts banned for Real-World Trading - by Tal - 03-28-2005, 01:45 PM
Accounts banned for Real-World Trading - by Guest - 03-28-2005, 02:20 PM

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