02-17-2005, 07:38 PM
When I first started playing WoW (at release), I thought it was a great idea to make non-combat regen ridiculously fast. That way it wouldn't unbalance combat, but you also wouldn't have to sit around doing nothing waiting forever to regen. Little did I know, that was just the early game misleading me. Now it takes me quite a long time to regen a full bar, even with good food/water.
I guess they wanted to make certain classes/builds kill faster but have higher downtime, for an overall balance of kill/recovery time... but it's still very boring sitting down, and I still feel mislead by the early game. I wish they considered this an important issue in their early design, because I think at this point it'd be hard to make faster food/water without disrupting the balance. Higher maximum recovery at the same rate wouldn't hurt though.
I guess they wanted to make certain classes/builds kill faster but have higher downtime, for an overall balance of kill/recovery time... but it's still very boring sitting down, and I still feel mislead by the early game. I wish they considered this an important issue in their early design, because I think at this point it'd be hard to make faster food/water without disrupting the balance. Higher maximum recovery at the same rate wouldn't hurt though.
Less QQ more Pew Pew