02-16-2005, 07:19 PM
MongoJerry,Feb 16 2005, 02:34 AM Wrote:Here's a random thought I had on this issue. In general, spirit is often thought of as a "priest" stat -- at least it was back in the beta and many priestish items in the game still emphasize spirit. So, maybe they should exaggerate this and make spirit benefit priests more than other classes -- the way that agility does more for rogues (and to some extent hunters) than other classes. Perhaps make spirit work at double the rate it does now for priests. It actually makes sense. Warlocks have all their mana pools so tend to emphasize stamina anyway. Mages can emphasize int, because they can use their free drinks to recover mana fast. Why not give priests a break and let them recover mana quickly in their own fashion using spirit?
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We'll give you spirit if you give us stamina :P
I don't want Vita-sorcs all over again.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.