06-25-2004, 06:10 PM
A game so plot-driven should have mechanisms for sharing plot between players
It's been a long time, but I'm pretty sure there is one :P Actually, I can think of several such mechanisms. But if the person/people you are playing with aren't willing to go slow enough to let you see what's actually going on, you are always rushing from one point to the next trying to keep up and don't have time for reading. I had this problem even with RBD gamers, who are generally a pretty patient bunch as gamers go.
It's been a long time, but I'm pretty sure there is one :P Actually, I can think of several such mechanisms. But if the person/people you are playing with aren't willing to go slow enough to let you see what's actually going on, you are always rushing from one point to the next trying to keep up and don't have time for reading. I had this problem even with RBD gamers, who are generally a pretty patient bunch as gamers go.