06-23-2004, 02:04 AM
BG2 had a pretty good story, even if there were some (major) plot holes.
I would, however, like to know just why Khalid had to die. I LIKED that coward.
Honestly, I think ToB was a decent wrap-up to BG2. It was interesting, having people be downright afraid of fighting you (the Lich, whose name I forget, in Amkethran specifically says that he has no wish to die), and having people hate you simply because you were the child of (an evil, muderous) god. Remember having that large group of Tethyrian warriors, magi, and clerics attack you because you were a Bhaalspawn? Plus, ToB had a damn good final battle; FAR better than any final battle in other BioWare games. A far sight more difficult than Sarevok (lure Sarevok out, and pound him into submission), Irenicus (spellcaster AI has always sucked; tear down or wait out various protections, and then beat them into submission), and the other Bhaalspawn. Even Demogorgon, the Prince of Demons, was pathetically easy, even with David Gaider's patches.
I do have to gripe that NWN's Dragons and Liches were/are too weak. This could be that they have bad AI (definitely bad AI for any spellcasters, especially high-level ones - Maugrim died in two hits; Harm from Linu and then some Sonic damage from me that got through his physical protections), or that BioWare took too many of their powers away in the transition from PnP to virtual. Liches are a cakewalk; Lay on Hands can kill them outright if you are high-enough level and have a decent Charisma modifier, and they're FAR easier than they were in BG2. Dragons are pathetically weak; even Klauth, the so-called hardest boss in the OC, was easy to beat, even without tricking him into ingesting a dead dragon. At least Dragons casted rudimentary protection and buffing spells in BG2.
Grim recommended the Shadowlords and Dreamcatcher series to me, and I picked them up from NWVault (you require both the mod files and hakpaks, right?) I've also been looking into some persistent-world mods, like Nordock and Dreu Noctem, though those will probably have to wait until I complete Shadows of Undrentide and Hordes of the Underdark.
I would, however, like to know just why Khalid had to die. I LIKED that coward.
Honestly, I think ToB was a decent wrap-up to BG2. It was interesting, having people be downright afraid of fighting you (the Lich, whose name I forget, in Amkethran specifically says that he has no wish to die), and having people hate you simply because you were the child of (an evil, muderous) god. Remember having that large group of Tethyrian warriors, magi, and clerics attack you because you were a Bhaalspawn? Plus, ToB had a damn good final battle; FAR better than any final battle in other BioWare games. A far sight more difficult than Sarevok (lure Sarevok out, and pound him into submission), Irenicus (spellcaster AI has always sucked; tear down or wait out various protections, and then beat them into submission), and the other Bhaalspawn. Even Demogorgon, the Prince of Demons, was pathetically easy, even with David Gaider's patches.
I do have to gripe that NWN's Dragons and Liches were/are too weak. This could be that they have bad AI (definitely bad AI for any spellcasters, especially high-level ones - Maugrim died in two hits; Harm from Linu and then some Sonic damage from me that got through his physical protections), or that BioWare took too many of their powers away in the transition from PnP to virtual. Liches are a cakewalk; Lay on Hands can kill them outright if you are high-enough level and have a decent Charisma modifier, and they're FAR easier than they were in BG2. Dragons are pathetically weak; even Klauth, the so-called hardest boss in the OC, was easy to beat, even without tricking him into ingesting a dead dragon. At least Dragons casted rudimentary protection and buffing spells in BG2.
Grim recommended the Shadowlords and Dreamcatcher series to me, and I picked them up from NWVault (you require both the mod files and hakpaks, right?) I've also been looking into some persistent-world mods, like Nordock and Dreu Noctem, though those will probably have to wait until I complete Shadows of Undrentide and Hordes of the Underdark.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.