05-05-2004, 05:58 PM
>KARIK'S RING / OVERLORD'S HELM : Replaced -MAG attribute with -MANA to improve usability. Previously, >Barbarian needed +MAG items to use either of these. That was stupid. Very, very stupid.
No not stupid, Sierra. Slight but notable difference
>GIANT'S KNUCKLE (+60 STR, -30 DEX, uni pic) is a concern from a usability standpoint. -30 DEX = -15% >ToHit and a severe blow to blocking. So, I ask (1) would you ever use this? and (2) if not, what curse >would suitably offset the large str bonus?
Hmm, the bonus part is STR, STR gives: +damage, +Item wearability. +damage is offset by the lack of TO HIT ANYTHING. But the wearability is greatly increased. Only useful chars would be Bow Rogue (has to-hit a plenty, and has a net gain of 30 in damage calc) and Tank Sorcerer (this one item alone is all the STR boost he needs for Full Plate). Hmm...
The other rings are:
Karik's +60 Vit -30 Mag
Mercurial +60 Dex -30 Str
Xorine's +60 Mag -30 Str
All four together have a net gain of +60 Vit +30 Mag and +30 Dex. It's always bugged me that none of the rings are -Vit. Maybe make Giants -30 Vit and change Xorine's to -30 Dex
Then there would be
+Str -Vit ring: Boosted Offense, lesser survivability.
+Vit - Mag ring: But as per change above (overlords helm). Sor would lose 60 mana from -30mag, warrior would lose 30 mana from -30 mag, so split the differance, Karik's ring would be +60 vit, -45 Mana, still good for warrior types.
+Dex -Str ring: Better to-hit and block, reduced damage done, fair trade off.
+Mag -Dex ring: Casters have no (real) need for Dex anyway, That and it will probably only be reading glasses anyway.
>GOLEM : Can give him resists. Yes/no?
Hmmm... would greatly increase survivability in Hell/Hell. But would make nigh invulnerable in Normal...
Debatable.
>CRIMSON: This affix name exists twice. One of the affix names is now "Burgundy." Yay for variety.
Go Burgundy!
>AMULET OF WARDING : This item is horrible! Qlvl 20 grants you perfect obsidian, but removes 100 life >points.
>Concept for a new Amulet of Warding : Mana steal amulet with severe defense penalties. 5% mana steal, ->?25% to -45% resist all, -25 dex, unique picture. This item finally furnishes the Monk with mana steal, and >hasted mana steal for him, Warrior, or Barb. My only concern is whether the allure of mana steal is so >great this would become a staple item.
Hmm "Warding" implies "boosts defenses" so by name is should have some +resist... Mana steal good idea, maybe reduce it to 3% and make it more of a "positive" item, lots of little things, but nothing major.
Signed,
The Grarrrg
No not stupid, Sierra. Slight but notable difference
>GIANT'S KNUCKLE (+60 STR, -30 DEX, uni pic) is a concern from a usability standpoint. -30 DEX = -15% >ToHit and a severe blow to blocking. So, I ask (1) would you ever use this? and (2) if not, what curse >would suitably offset the large str bonus?
Hmm, the bonus part is STR, STR gives: +damage, +Item wearability. +damage is offset by the lack of TO HIT ANYTHING. But the wearability is greatly increased. Only useful chars would be Bow Rogue (has to-hit a plenty, and has a net gain of 30 in damage calc) and Tank Sorcerer (this one item alone is all the STR boost he needs for Full Plate). Hmm...
The other rings are:
Karik's +60 Vit -30 Mag
Mercurial +60 Dex -30 Str
Xorine's +60 Mag -30 Str
All four together have a net gain of +60 Vit +30 Mag and +30 Dex. It's always bugged me that none of the rings are -Vit. Maybe make Giants -30 Vit and change Xorine's to -30 Dex
Then there would be
+Str -Vit ring: Boosted Offense, lesser survivability.
+Vit - Mag ring: But as per change above (overlords helm). Sor would lose 60 mana from -30mag, warrior would lose 30 mana from -30 mag, so split the differance, Karik's ring would be +60 vit, -45 Mana, still good for warrior types.
+Dex -Str ring: Better to-hit and block, reduced damage done, fair trade off.
+Mag -Dex ring: Casters have no (real) need for Dex anyway, That and it will probably only be reading glasses anyway.
>GOLEM : Can give him resists. Yes/no?
Hmmm... would greatly increase survivability in Hell/Hell. But would make nigh invulnerable in Normal...
Debatable.
>CRIMSON: This affix name exists twice. One of the affix names is now "Burgundy." Yay for variety.
Go Burgundy!
>AMULET OF WARDING : This item is horrible! Qlvl 20 grants you perfect obsidian, but removes 100 life >points.
>Concept for a new Amulet of Warding : Mana steal amulet with severe defense penalties. 5% mana steal, ->?25% to -45% resist all, -25 dex, unique picture. This item finally furnishes the Monk with mana steal, and >hasted mana steal for him, Warrior, or Barb. My only concern is whether the allure of mana steal is so >great this would become a staple item.
Hmm "Warding" implies "boosts defenses" so by name is should have some +resist... Mana steal good idea, maybe reduce it to 3% and make it more of a "positive" item, lots of little things, but nothing major.
Signed,
The Grarrrg