05-03-2004, 11:09 PM
I think this idea would cause many problems because of the game being "massively multiplayer". The relevent question here is: should needing 20 people to do a quest be the rule, or the exception? It seems Blizzard thinks that it should be the exception, and that most quests should be possible either solo, with a friend, or at most in a party of 5. Yet, in many cases, you will have several other parties in the area. In order to minimize the amount these groups skew each others' level of difficulty, you have to segregate the monsters neatly into separate fights.
Alternatively, you could split the players neatly into separate games, but then they won't be willing to pay a monthly fee to play anymore. ;)
Alternatively, you could split the players neatly into separate games, but then they won't be willing to pay a monthly fee to play anymore. ;)