01-18-2004, 03:44 PM
Hello Cytrex,
"there isn't a case where the damage from elemental arrows can be lower than expected?"
Fire and Lightning arrows get their extra damage from multiple attacks, as stated (7 for lightning, 9 for fire arrows). Since each of those attacks follow the normal chances for hitting, it could be possible that none of them is succesful. That would result in no extra damage at all. Apart from this, I know of no other reason why damage would be 'lower as expected' (not counting resistances, ofcourse).
For what it's worth, from the elemental arrows used by goat archers in The Dark I have no indication that the damage is not following the normal pattern. They are always quite dangerous, especially the Death Clan ;)
About what the actual bug is here, I'm not so sure. Maybe Blizzard intended the elemental arrows to attack only once, for the damage they do now. In that case they just forgot to terminate the spell effect after succesful hit, as is done with many other spells. Maybe multiple attacks were intended, for more realism, but they forgot to scale down the damage, as is done with spells like Flash. The latter would make the elemental damage more comparable to that of melee attacks.
"there isn't a case where the damage from elemental arrows can be lower than expected?"
Fire and Lightning arrows get their extra damage from multiple attacks, as stated (7 for lightning, 9 for fire arrows). Since each of those attacks follow the normal chances for hitting, it could be possible that none of them is succesful. That would result in no extra damage at all. Apart from this, I know of no other reason why damage would be 'lower as expected' (not counting resistances, ofcourse).
For what it's worth, from the elemental arrows used by goat archers in The Dark I have no indication that the damage is not following the normal pattern. They are always quite dangerous, especially the Death Clan ;)
About what the actual bug is here, I'm not so sure. Maybe Blizzard intended the elemental arrows to attack only once, for the damage they do now. In that case they just forgot to terminate the spell effect after succesful hit, as is done with many other spells. Maybe multiple attacks were intended, for more realism, but they forgot to scale down the damage, as is done with spells like Flash. The latter would make the elemental damage more comparable to that of melee attacks.