Basic Math - The Failure of Diablo Melee
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(06-01-2012, 03:00 PM)kandrathe Wrote: Diablo's game style is to have lots of mobs rushing at you where every class needs some form of massive AOE (For my Barb, it's Rend and Earthquake). The pressure on balancing the Diablo character is that they need to have it all. They need to be able to tank (or CC/dodge), heal, have enough single point damage for champion/boss, and also some type of AOE for plowing through trash mobs.

I can't help but feel that games of this sort became less interesting when we moved away from dividing the monsters and limiting exposure to attack and moved towards killing everything at once with AOE skills. DII and a lot of it's clones seem flawed in this aspect. And it's the melee characters who really suffer the consequences. Sometimes in these games it feels like either you are guaranteed to win the battle or guaranteed to lose it. Turning a bad hand into a good one through mild use of the brain was sorely lacking.
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RE: Basic Math - The Failure of Diablo Melee - by Nystul - 06-01-2012, 09:16 PM

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