Basic Math - The Failure of Diablo Melee
#29
Hi,

(05-31-2012, 10:25 AM)ViralSpiral Wrote: I wonder if there's a market for turn-based strategy/fantasy combat.

There are new commercial, turn-based rogue-like games from time to time, like Dungeons of Dredmore, but they come from small, indie developers. Fun for some time, but not really comparable to bigger, more polished games companies like Blizzard can produce.

I agree that the fun many of us had with Diablo 1 came from game mechanics that can be tracked back to the old roguelikes and which got trashed with Diablo 2, but I disagree it's the real-time aspect. The main difference, which made doorway jams etc. possible, was that Diablo 1 was tile-based.

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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RE: Basic Math - The Failure of Diablo Melee - by Kylearan - 05-31-2012, 12:36 PM

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