07-16-2003, 12:07 PM
And that's why the experience bonus for partying is needed. To give people an incentive that they wouldn't otherwise have.
The difficulty of the game itself is what should force people to party. Even the smaller quests like the den of evil, blood raven and the countess should, in hell, be difficult enough to give players a good amount of incentive to co-operate. And the big quests - such as act end bosses, the council and the ancients - should downright require people to party up, or else have a heck of a difficult time taking on such quests by themselves.
And let's get some level restrictions on difficulties, similar to those in D1, to help prevent all that leeching.
Yeah, wishful thinking, I know...
ManaCraft
The difficulty of the game itself is what should force people to party. Even the smaller quests like the den of evil, blood raven and the countess should, in hell, be difficult enough to give players a good amount of incentive to co-operate. And the big quests - such as act end bosses, the council and the ancients - should downright require people to party up, or else have a heck of a difficult time taking on such quests by themselves.
And let's get some level restrictions on difficulties, similar to those in D1, to help prevent all that leeching.
Yeah, wishful thinking, I know...
ManaCraft