07-05-2003, 09:50 PM
Ruvanal,Jul 5 2003, 06:12 AM Wrote:Decide to take a look at teh slugs stats. Surprised that you could even manage to run away from him in the first place. A characters base walk/run values are 6/9 while Duriels are 10/15.Well, I had slvl 1 BoS, although that probably at best only negated the slowing from HF. I seemed to be running at near to the exact same speed as Duriel, perhaps Duriel wasn't "running"? Oh, or maybe he was charging and that is for some reason slower than his run?
Quote:In normal his skills areHow many attacks does Jab do? From the sound and watching the life bar it seems like two, but is it three, with the second and third hitting at or about the same time?
Charge level 5
Jab level 15
...
Quote:damage in normal only and only the base amounts without skillsSo charge (+200% dmg) is doing on average 67.2 dmg, which is about on par with my estimate of 1/4 or 1/5 my 310 life. Jab at slvl 15 is +27% dmg, so if it was doing more total damage than the charge, as it seemed to, then that'd have to be 3 hits so 3*22.4*1.27= 85.3 dmg total per Jab, assuming each hits. I estimated my life orb dropped about 1/3 or 1/4 each Jab, so that fits pretty well.
A1 attack 19.6-25.2
A2 attack 19.6-25.2 +100% chance of 15 frame stun.
Now I wonder how much less Duriel was doing in 1.09...?
Quote:The quest TCs for the act end bosses have very high chance checks for uniques and sets and then a 100% chance of rare checks (providing the item can be rare).Hmm, I was going to add to that post that I got a magical Kris from Meph. Do set items downgrade to magic if they fail? Or perhaps a Kris can't be rare!? Also, is that every time you kill the Boss? I thought that Blizzard was going to make them drop much better the first time they were killed only?
- Dagni