06-20-2003, 05:03 AM
Quote:The bazaar(the main way of buying from other people) is often not working, or simply just takes your money and doesnt let you get your item in return.
Quote:6) Items are painfull. Imagine DAOC but there are no npc vendors, you buy crap that players put for sale on the bazaar or buy player crafted direct.
7) Class design is plain silly. Imagine being a healer class except you have to craft your healing items. Your medic has to personally make the medi-kits he is using on you. So not only does he have a finite source of "heals" but it costs him time and money to get them. How would you like to spend a few hours a day as a medic crafting in preperation of actually playing?
"[The Crafting] will be akin to the Aurora toolset for Neverwinter Nights, methinks. Like NWN, SWG is enclosing their doom within the parameters of their own product."
- Nicodemus (March 27/2003)
Sweet Jebus... I made a prediction! ;)
Well, not really... but pretty close. They both provide the instability that destroys the economy and drives play-interest into the cold, cold ground.
Too bad. Showed such promise.
Garnered Wisdom --
If it has more than four legs, kill it immediately.
Never hesitate to put another bullet into the skull of the movie's main villain; it'll save time on the denouement.
Eight hours per day of children's TV programming can reduce a grown man to tears -- PM me for details.
If it has more than four legs, kill it immediately.
Never hesitate to put another bullet into the skull of the movie's main villain; it'll save time on the denouement.
Eight hours per day of children's TV programming can reduce a grown man to tears -- PM me for details.