10-27-2006, 06:34 PM
Quote:I wonder if they'll be taking another look at the encounters currently ingame, then? There's no way their QA team used only top-rank spells when in the testing phases of Ahn'Qiraj and Naxxramas.
I half expect this change to hit, and then complaints to roll in on the R&D forums saying X, Y, and Z encounters are nearly impossible now.
This is pretty possible. It depends on if they release the patch before Christmas, or 2 weeks before the expansion goes live. The more I think about it, the more I think it will be close to when the Xpac is released. Trying to balance all the new talents against current content will be really tough I think. Especially since alot of the talents were designed with the new spells in mind.
Quote:Not people. Paladins, whose talents let them spam their already more-efficient heals.
because that's _exactly_ why I use lower-rank heals (mostly Heal 2 and GH2) on my priest:) I just hope mana pools scale appropriately for the size of the hitpoint pools we'll be healing.
I can go for a very long time with HW6(about 1k healed), and my gear is not super hot. With 3 piece transcendence and JOW, I'm not sure why you go OOM.
The bigger point is this will get even worse in the expansion. Assuming a priest goes from about 1k healing now to 2k in the expansion. Right now, it looks to me like heal2 has a 56% HPM advantage. But if you bump the +healing up to 2k, heal2 gets DOUBLE the HPM as GH5.
As far as manapools scaling, the eventual goal needs to be for the game to be balanced around all mechanics and abilities. Don't forget you should be getting a few mana springs/tides by the time you get to the end game.