10-11-2006, 01:10 AM
Quote:I find that flag timers are very helpful in both AV and AB. In AB seconds count, if you can depart early from a node you know will cap it helps. Also, it helps stratagise - there are times if you have 30 seconds to retake a node the other side is capping you might be able to do it, then get reinforced by the res pulse. If on the other hand there are only 10 seconds left, you will probably be facing their ressers, and should take off for another node. In AV it helps to know how long you have to get back and reclaim things that ninjas have stolen.(My emphasis.)
I use TitanBG, I think it is called.
The benefits of playing in a premade group I guess. If I leave a flag roughly 90% of the time everyone else does as well - unless it's the stables :P - so I usually cap a node and park.
You've reminded me of something that I was wanting the other day: a mod that tracked res. pulses. That would be incredibly handy. So good that it almost seems like it would be a cheat. :w00t:
PS. Purge is incredibly powerful when you're trying to return a flag before it gets across midfield.
I hate flags
"Then Honor System came out and I had b*$@& tattoo'd on my forehead and a "kick me" sign taped to my back." - Tiku
Stormscale: Treglies, UD Mage; Treggles, 49 Orc Shaman; Tregor, semi-un-retired Druid.
Terenas (all retired): 60 Druid; 60 Shaman. (Not very creative with my character selection, am I?!
"Then Honor System came out and I had b*$@& tattoo'd on my forehead and a "kick me" sign taped to my back." - Tiku
Stormscale: Treglies, UD Mage; Treggles, 49 Orc Shaman; Tregor, semi-un-retired Druid.
Terenas (all retired): 60 Druid; 60 Shaman. (Not very creative with my character selection, am I?!