09-14-2006, 09:23 PM
The Flightmaster quest comes from Jotek, who's right inside Frostwolf Village. He's pretty hard to miss, since he's right next to the path. I don't know where the equivalent quest comes from for the Alliance scum.
If you're playing a class capable of it, I'd give tanking a try. It's surprisingly fun, since you have a variable amount of people whaling away on what you're tanking, with Allies busily running in and dying horrifically while trying to disrupt your attempts:)
Another thing: Horde must defend if you're against an Alliance group that's at all competent. Because AV's geography favors Alliance (Horde have no Bridge of Deathâ¢, the Allies can easily bypass a large percentage of Frostwolf NPCs, and a lot of Dun Baldar's NPCs are right on top of the Aid Station flag), Horde generally can't win a straight-out race against an Alliance group with similar composition (in terms of class balance and gear.) Ten competent defenders can easily delay an Alliance offensive group long enough for a victory, particularly if the Allies skip Iceblood GY (or leave it mostly undefended after tapping it.) If they don't have IBGY, you can trap them at FWGY between IBGY and the Relief Hut. Pay special attention to getting your towers back as often as possible, and make sure that your offense is taking care of the Alliance towers on their rampage up north; this deprives the Allies of Marshals and increases the number of Warmasters you'll have in Drek's room, and I've seen dozens of games decided based on how aggressively towers were attacked and defended.
Allies can probably get away with fewer than ten defenders due to NPCs being all over the place on the Aid Station flag (including multiple elites with obscene HP) and a natural chokepoint on the bridge.
If you're playing a class capable of it, I'd give tanking a try. It's surprisingly fun, since you have a variable amount of people whaling away on what you're tanking, with Allies busily running in and dying horrifically while trying to disrupt your attempts:)
Another thing: Horde must defend if you're against an Alliance group that's at all competent. Because AV's geography favors Alliance (Horde have no Bridge of Deathâ¢, the Allies can easily bypass a large percentage of Frostwolf NPCs, and a lot of Dun Baldar's NPCs are right on top of the Aid Station flag), Horde generally can't win a straight-out race against an Alliance group with similar composition (in terms of class balance and gear.) Ten competent defenders can easily delay an Alliance offensive group long enough for a victory, particularly if the Allies skip Iceblood GY (or leave it mostly undefended after tapping it.) If they don't have IBGY, you can trap them at FWGY between IBGY and the Relief Hut. Pay special attention to getting your towers back as often as possible, and make sure that your offense is taking care of the Alliance towers on their rampage up north; this deprives the Allies of Marshals and increases the number of Warmasters you'll have in Drek's room, and I've seen dozens of games decided based on how aggressively towers were attacked and defended.
Allies can probably get away with fewer than ten defenders due to NPCs being all over the place on the Aid Station flag (including multiple elites with obscene HP) and a natural chokepoint on the bridge.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.