08-25-2006, 09:39 PM
There are some quests in your base, and one in tower point . There are a few other quests in your tunnel if you go to the actual BG. Each quest is 100 rep, I believe and a decent chunk of XP/gold. Ignore the battle until those quests are done. Ignore the riders and mine quests. Do the gnoll cave one first, it lets you warp back to base to turn in blood/armor/flesh. If you are after rep, it can be a lot of rep right there.
Races are far and away the best way to get rep/honor. Bypass the other sides captain and don't dismount until FW/SP. If you are an ally, consider bypassing FW and heading straight for the last GY. If you are horde, you need to stop and hold the second to last GY.
Because of the way the bases are laid out, the alliance now have a significant advantage. If they get much ahead of you, double back for belinda, then guard your captain. Your captain gives you 125 rep at the end of the battle if he lives, even if you lose. Even if you are losing, often the blood/armor NPC's will still be up. Make sure to warp in and turn those in. The flesh ones are much less likely to live through an assult on the general.
If you do get to the general before the allies, make sure to pull the marshals out one at a time. They have a viscious cleave that can wipe most of a raid if they are not controlled. They can be safely pulled out of the fortress. The general will not leave the fortress, and will regen all his health if you try to take him out. Make sure the tank has a second or two to get aggro before DPS goes in, if possible. A frequent and frusterating experience is for a mage to pull aggro, then blink out of the room, reseting the general.
Don't bother with the gods, one way or another. They take 10 min to start moving, and even longer to get to the end of the base. They don't even attack the general unless the other side makes the mistake of kiting him to them.
Races are far and away the best way to get rep/honor. Bypass the other sides captain and don't dismount until FW/SP. If you are an ally, consider bypassing FW and heading straight for the last GY. If you are horde, you need to stop and hold the second to last GY.
Because of the way the bases are laid out, the alliance now have a significant advantage. If they get much ahead of you, double back for belinda, then guard your captain. Your captain gives you 125 rep at the end of the battle if he lives, even if you lose. Even if you are losing, often the blood/armor NPC's will still be up. Make sure to warp in and turn those in. The flesh ones are much less likely to live through an assult on the general.
If you do get to the general before the allies, make sure to pull the marshals out one at a time. They have a viscious cleave that can wipe most of a raid if they are not controlled. They can be safely pulled out of the fortress. The general will not leave the fortress, and will regen all his health if you try to take him out. Make sure the tank has a second or two to get aggro before DPS goes in, if possible. A frequent and frusterating experience is for a mage to pull aggro, then blink out of the room, reseting the general.
Don't bother with the gods, one way or another. They take 10 min to start moving, and even longer to get to the end of the base. They don't even attack the general unless the other side makes the mistake of kiting him to them.