08-25-2006, 07:22 PM
There is one quest, to recover the banner which is in the harpies-infested cave, which yields the first Stormpike trinket, from the Alliance point of view. Probably similiar from the Frostwolf point of view. This trinket lets you teleport back to your starting area, which can be useful for getting back from the front line to turn in items, or help defend your general.
I heard they moved the questgiver who gives you the quest for winning AV, but I am not sure where he lives now.
Traditionally the way to win AV is to get a sizable force past the other side, while having enough defending to stop them from getting through you. This forward strike force takes out their camp's towers or bunkers; once this is done, you pull the NPCs out of their general's bunker one at a time, kill them, and then once they're all down, you have free reign to go in and kill their general.
Sometimes AVs turn into races - both sides have all their people on strike, they passed each other, so it's a race to see who can kill the other side's general first. I find these kinds of battles dissatisfying, not least because you get no HKs for it, and you need at least 25-ish HKs to qualify for a week's rating.
Graveyard ninja captures are common. One person pulls the NPCs off and kites them, another goes in and captures the graveyard. This prevents the opposition from respawning at that graveyard. However, you can't really keep the graveyard if there're any enemies nearby to recapture it, unless you kill the NPCs and guard the graveyard, and the enemy has about five minutes to recapture it.
The intermediary graveyard between the two sides, Snowfall, is generally more of a distraction than actually useful.
No one seems to bother doing the turn-ins to summon their side's god anymore, or their griffin riders, but if you hear that the other side is summoning their god, it's probably a good idea to find their summoning site - it'll be on their side of the middle field - and interrupt the summoners, ideally kill them off. Since it takes ten players to perform the summon, you probably want a decent number of people with you.
I heard they moved the questgiver who gives you the quest for winning AV, but I am not sure where he lives now.
Traditionally the way to win AV is to get a sizable force past the other side, while having enough defending to stop them from getting through you. This forward strike force takes out their camp's towers or bunkers; once this is done, you pull the NPCs out of their general's bunker one at a time, kill them, and then once they're all down, you have free reign to go in and kill their general.
Sometimes AVs turn into races - both sides have all their people on strike, they passed each other, so it's a race to see who can kill the other side's general first. I find these kinds of battles dissatisfying, not least because you get no HKs for it, and you need at least 25-ish HKs to qualify for a week's rating.
Graveyard ninja captures are common. One person pulls the NPCs off and kites them, another goes in and captures the graveyard. This prevents the opposition from respawning at that graveyard. However, you can't really keep the graveyard if there're any enemies nearby to recapture it, unless you kill the NPCs and guard the graveyard, and the enemy has about five minutes to recapture it.
The intermediary graveyard between the two sides, Snowfall, is generally more of a distraction than actually useful.
No one seems to bother doing the turn-ins to summon their side's god anymore, or their griffin riders, but if you hear that the other side is summoning their god, it's probably a good idea to find their summoning site - it'll be on their side of the middle field - and interrupt the summoners, ideally kill them off. Since it takes ten players to perform the summon, you probably want a decent number of people with you.