08-21-2006, 03:12 AM
I'll give my perspective as someoe still as hooked as ever on the game.
I raid, and progressing through the raid encounters with a group I've been playing with for two years now keeps me motivated. We're far from cutting edge, so there has always been new raid content ahead of us to look forward to. (We have Huhu down in AQ40, and Razavius down in Naxx).
When I play my warlock outside of raids, it's often activities involved to support the raiding activities. With the Twin Emprerors looming ahead of us, I've been accumulating a set of shadow resist gear from different sources. I gathered items to craft Stygian Cloth pieces, completed two quest chains I had neglected earlier for the rewards, and farmed Bone Fragments for days to get a Shadow Guard. Now I'm working on my nature resist gear to help out our Huhu attempts.
After I moved back to New Zealand earlier in the year, I miss a lot of midweek raids due to time zone differences. A friend of mine from Malygos talked me into rolling a character on Aman'Thul and I'm having a blast levelling up a character again. (There is a thrill to see that "you have gained a new level" flash of light).
When my friend hasn't been on, I've been pvp-ing with my warrior. I'm the classic "casual" pvp player - I don't have the patience to grind out a rank 14, and I don't profess to be very good. But it requires a completely seperate set of skills to PvE.
Long queues owing to population imbalance put me of PvPing with my warlock. But in the lower ranked battlefields on Aman'Thul the queues are short, and the pool of players small enough on both sides that I can enter a game and recognize half the names. It's mucn more fun PvP-ing against someone you know (and who knows you) than against some anonymous name.
PvP is probably the most accessible form of "casual" content in the game; but if neither PvP nor raiding appeals to you then I could understand the boredom and disinterest setting in. What else is there? More 5 man runs for items you already have? Becoming a merchant supreme, play the Auction House and accumulate the largest pile of gold you can?
My warlock is a tailor / enchanter. I agree tailoring is for the most part, underwhelming (enough that I've considered dropping it on more than one occasion). I made a Robe of the Void. I purified a whole pile of Mooncloth which has sat in my bank for months. It's most useful now for crafting resist gear for, you guessed it, raids.
Enchanting has proved to be more practical. I have one rare enchant (Spell Damage), but my bread and butter is adding enchants when guild members acquire new items (stamina to bracers, resist enchants on cloaks, stamina or minor speed to boots, health on chest items).
I recently dropped mining to pick up Alchemy on an alt. As the raid content is getting more complex, consumable needs are rising (greater protection potions, healing and mana potions, damage buff potions) and it will nice not to be reliant on other guild members.
Finally, ghost mushrooms are a pain. The only place you don't have to worry about elites is the Skulk Rock cave. (I've mind soothed my way through the cave in Jintha'Alor but I have a few deaths for my troubles).
Chris
Chris
I raid, and progressing through the raid encounters with a group I've been playing with for two years now keeps me motivated. We're far from cutting edge, so there has always been new raid content ahead of us to look forward to. (We have Huhu down in AQ40, and Razavius down in Naxx).
When I play my warlock outside of raids, it's often activities involved to support the raiding activities. With the Twin Emprerors looming ahead of us, I've been accumulating a set of shadow resist gear from different sources. I gathered items to craft Stygian Cloth pieces, completed two quest chains I had neglected earlier for the rewards, and farmed Bone Fragments for days to get a Shadow Guard. Now I'm working on my nature resist gear to help out our Huhu attempts.
After I moved back to New Zealand earlier in the year, I miss a lot of midweek raids due to time zone differences. A friend of mine from Malygos talked me into rolling a character on Aman'Thul and I'm having a blast levelling up a character again. (There is a thrill to see that "you have gained a new level" flash of light).
When my friend hasn't been on, I've been pvp-ing with my warrior. I'm the classic "casual" pvp player - I don't have the patience to grind out a rank 14, and I don't profess to be very good. But it requires a completely seperate set of skills to PvE.
Long queues owing to population imbalance put me of PvPing with my warlock. But in the lower ranked battlefields on Aman'Thul the queues are short, and the pool of players small enough on both sides that I can enter a game and recognize half the names. It's mucn more fun PvP-ing against someone you know (and who knows you) than against some anonymous name.
PvP is probably the most accessible form of "casual" content in the game; but if neither PvP nor raiding appeals to you then I could understand the boredom and disinterest setting in. What else is there? More 5 man runs for items you already have? Becoming a merchant supreme, play the Auction House and accumulate the largest pile of gold you can?
My warlock is a tailor / enchanter. I agree tailoring is for the most part, underwhelming (enough that I've considered dropping it on more than one occasion). I made a Robe of the Void. I purified a whole pile of Mooncloth which has sat in my bank for months. It's most useful now for crafting resist gear for, you guessed it, raids.
Enchanting has proved to be more practical. I have one rare enchant (Spell Damage), but my bread and butter is adding enchants when guild members acquire new items (stamina to bracers, resist enchants on cloaks, stamina or minor speed to boots, health on chest items).
I recently dropped mining to pick up Alchemy on an alt. As the raid content is getting more complex, consumable needs are rising (greater protection potions, healing and mana potions, damage buff potions) and it will nice not to be reliant on other guild members.
Finally, ghost mushrooms are a pain. The only place you don't have to worry about elites is the Skulk Rock cave. (I've mind soothed my way through the cave in Jintha'Alor but I have a few deaths for my troubles).
Chris
Chris