08-18-2006, 02:47 PM
Hey if you are not having fun, go. Before you do, total up your /played over all characters, and devide by the total amount spent (initial box price + x months at 15$ a month). I'd be suprised if you didn't get an excellent value for your money.
Given a "traditional" MMORPG, I think your gripes are inevitable. I'm pretty sure outdoor zones take approxamatly as long as raid zones to develop. So if they skipped the raid zones, there could be 6 more outdoor zones. The thing is, most people can bang out an outdoor zone in 2-3 sittings. The only way to stop this without increasing development time is to make it more grindy. So you have tops 1 month content available. And then... D2 style grind for RWD epics? If that's what you wanted, I guess you are going to just have to wait for D3. I certainly prefer this. I liked D2, but not nearly as much as I like WoW.
I'll agree that tradeskills are lackluster. But your particular issues make very little sense, so much so that I wonder if you have really tried it. I've got several 300 trade skillers covering almost all skills (including almost 2 tailors), so I know a bit about what goes into it.
First off, it's not terribly difficult to get to 300 without using a lot of exotic reagents. If that's your goal, scan thottbot, look for items that are cheap to make like runecloth robe or boots. Those recepies don't have to be found, they can be bought easily at the AH.
Aside from the MC and ZG crafting stuff (which you pretty much need to do those instances to get the rep for the recepies anyways), the items required for crafting are generally not instance drops, and definatly not raid instance drops. Look for example at the belt of the archmage (which is pretty comparable to Arcanist). It takes a month and a halfs worth of mooncloth, but the rest of the stuff is very grindable in that time. No instance runs necessary.
Given a "traditional" MMORPG, I think your gripes are inevitable. I'm pretty sure outdoor zones take approxamatly as long as raid zones to develop. So if they skipped the raid zones, there could be 6 more outdoor zones. The thing is, most people can bang out an outdoor zone in 2-3 sittings. The only way to stop this without increasing development time is to make it more grindy. So you have tops 1 month content available. And then... D2 style grind for RWD epics? If that's what you wanted, I guess you are going to just have to wait for D3. I certainly prefer this. I liked D2, but not nearly as much as I like WoW.
I'll agree that tradeskills are lackluster. But your particular issues make very little sense, so much so that I wonder if you have really tried it. I've got several 300 trade skillers covering almost all skills (including almost 2 tailors), so I know a bit about what goes into it.
First off, it's not terribly difficult to get to 300 without using a lot of exotic reagents. If that's your goal, scan thottbot, look for items that are cheap to make like runecloth robe or boots. Those recepies don't have to be found, they can be bought easily at the AH.
Aside from the MC and ZG crafting stuff (which you pretty much need to do those instances to get the rep for the recepies anyways), the items required for crafting are generally not instance drops, and definatly not raid instance drops. Look for example at the belt of the archmage (which is pretty comparable to Arcanist). It takes a month and a halfs worth of mooncloth, but the rest of the stuff is very grindable in that time. No instance runs necessary.