08-13-2006, 02:07 AM
Quote:The comparison isn't really the same. First of all, all of those dungeons were already designed for 5-man (strat, scholo, and lbrs) and 10-man (ubrs) parties already. People who were running them with 10-man and 15-man parties were already zerging them as it was, so there was little "learning" or "working together." Pretty much it was all just kill the monsters with little planning and get the loot. And, oh, if you want the quests, make sure you drop group before the fight. Lowering the raid caps merely returned the dungeons to their intended level of difficulty, although it took so long to do it that it was like closing the barn door after the animals have all run out.
In your case, however, that shouldn't have mattered. After all, if you were able to organize 15-man teams, then it's not a stretch that you could get five more people to run ZG with you. By the time the raid caps were lowered on the 5- and 10-player dungeons, you should've been ready for new challenges anyway.
Whether you think so or not, pulling entire streets in Baron-side Stratholme with seven people certainly helped me and my guild members learn how to play better. It was something like the 45-minute Baron clears of today.
As for my guild, you know why we weren't able to put together a ZG raid? It's a casual guild. We have players that don't get on with any regularity, and it was nice to be able to pull together a group from the seven or eight people on and go zerg Strath. It was fun to be able to go to Strath. Now we can't do that. If we go do a five-man, we have 2-3 extra people who end up just logging off because they have nothing to do, and if we try UBRS we have a few people missing, so the run takes longer and people end up having to log off because of real life constraints.
We never scheduled raids with any regularity - we just went if we had enough people online. As a guild, we don't have enough people who can set aside a long block of time to run ZG.
If my guild should have been able to recruit five people, then the 40-man guilds can feel free to recruit 10 more people and run two raids. Voila! No more problem.