07-18-2006, 09:16 PM
(This post was last modified: 07-18-2006, 09:21 PM by oldmandennis.)
Quote:- In most fights, mana is not the limiting factor for DPS; aggro is.
Most blackwing lair fights. Except, um Nef. Then there is the next two raid dungeons, which aren't that aggro sensitive from what I've seen and heard.
Quote:- It's all moot. This isn't a necessity. It'd be nice to have raid totems, but horde guilds are competitive without. As to how they OVERCOME THE ALLIANCE ADVANTAGE, let your egos be your guides. If they are added, something does need to be done for the paladins.
Wowwalkthroughs has 40 US alliance guilds at 8 Nax kills or higher. The horde have 3 at that level. Ofcourse, this isn't perfect, but its the best indicator we have. 13:1 probably is well outside the relm of any systematic error I can think of. I would say fixing a major portion of the end game for what is supposed to be half of the population is at least as large a priority as fixing a class that accounts for 1/9 of the population. I would be happy if they could make the pally more fun to play, if they could do it without further aggrivating raid balance or upsetting PvP balance.
Quote:Yes and No. If you do not consider BoL (which is usually the 4th Blessing put up, so requires 4 Paladins)
Stop right there. Averice apparently has an abnormal shortage of pallys. You can't balance the game around one guild that has an odd balance. It would be like saying "We only have 2 warlocks, so we can't get Curse of Shadows up. Warlocks need a 10% buff to damage to be competitive."
Quote:JoW is only going to last 10 seconds untalented and it is going to typically be knocked off very quickly
You guys apparently don't have enough palladins if you don't have a holy one. In any event, since your pallys are so gimped by lack of blessing of light, it wouldn't be a big loss to have one of them go up and whack away to keep it up. I'm not sure what the matter with your debuff control is.
Quote:*sigh*
Point 1: Horde Shaman are far better in groups than Paladins up through and including UBRS. A single Shaman gives his group the equivalent buffs of _4_ Paladins.
Want to push for a radical improvement to totems? Great! Tell me how you're going to nerf them in every other scenario to bring them in balance there. Otherwise, I find myself suggesting that this is an entirely pointless discussion. You have no clue what happens at level 70 yet nor do we know if there even ARE any more 40-man dungeons.
This whole post generally shows a lack of comprehending the original article. The fire totem's only buff is frost resistance, which is coincidentally provided much more easily by an aura. There is no horde equivelent at all for shadow resist aura (oh, the repair costs that would have saved!).
The most common solution proposed is some sort of way for totems to affect the whole raid. That would have no effect on leveling, solo, or 5 man. It might skew things the hordes way in the one 10 man and 2 20 man dungeons. But 4.5 > 3, so on the whole it would balance things. I still think it's ugly, but I don't have a better idea at the moment.
If we don't, as a community come togeather and think (and sometimes squack) about these issues, stuff like the windfury nerf will go live. It's only when the players get a good look at stuff does it even have a chance of coming out right. When it is kept a secret (PEW PEW LAZER SHIPS, BWL), it gets messed up.